mirror of
				https://gitlab.freedesktop.org/wlroots/wlroots.git
				synced 2025-11-03 09:01:40 -05:00 
			
		
		
		
	
		
			
				
	
	
		
			28 lines
		
	
	
	
		
			685 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			685 B
		
	
	
	
		
			C
		
	
	
	
	
	
#include "render/gles3.h"
 | 
						|
#include <GLES3/gl3.h>
 | 
						|
 | 
						|
const GLchar vertex_src[] =
 | 
						|
"uniform mat4 proj;\n"
 | 
						|
"attribute vec2 pos;\n"
 | 
						|
"attribute vec2 texcoord;\n"
 | 
						|
"varying vec2 v_texcoord;\n"
 | 
						|
"void main() {\n"
 | 
						|
"	gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
 | 
						|
"	v_texcoord = texcoord;\n"
 | 
						|
"}\n";
 | 
						|
 | 
						|
const GLchar fragment_src_RGB[] =
 | 
						|
"precision mediump float;\n"
 | 
						|
"varying vec2 v_texcoord;\n"
 | 
						|
"uniform sampler2D tex;\n"
 | 
						|
"void main() {\n"
 | 
						|
"	gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);\n"
 | 
						|
"}\n";
 | 
						|
 | 
						|
const GLchar fragment_src_RGBA[] =
 | 
						|
"precision mediump float;\n"
 | 
						|
"varying vec2 v_texcoord;\n"
 | 
						|
"uniform sampler2D tex;\n"
 | 
						|
"void main() {\n"
 | 
						|
"	gl_FragColor = texture2D(tex, v_texcoord);\n"
 | 
						|
"}\n";
 |