wlroots/render/gles2/shaders
Simon Ser 25d8151870 render/gles2: unify fragment shader
Instead of having 3 different fragment shaders for textures and 1
more for quads, unify them all and compile different variants via
a SOURCE constant.

In the future, we will have more variant dimensions: pre-multiplied
alpha on/off, color transformation, etc. It will become inpractical
to have one file per combination.

Weston has a similar approach:
https://gitlab.freedesktop.org/wayland/weston/-/blob/main/libweston/renderer-gl/fragment.glsl
2022-11-29 10:28:29 +01:00
..
common.frag render/gles2: unify fragment shader 2022-11-29 10:28:29 +01:00
common.vert render/gles2: de-duplicate vertex shaders 2022-10-28 13:49:03 +02:00
embed.sh render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
meson.build render/gles2: unify fragment shader 2022-11-29 10:28:29 +01:00