wlroots/include
Simon Ser 25d8151870 render/gles2: unify fragment shader
Instead of having 3 different fragment shaders for textures and 1
more for quads, unify them all and compile different variants via
a SOURCE constant.

In the future, we will have more variant dimensions: pre-multiplied
alpha on/off, color transformation, etc. It will become inpractical
to have one file per combination.

Weston has a similar approach:
https://gitlab.freedesktop.org/wayland/weston/-/blob/main/libweston/renderer-gl/fragment.glsl
2022-11-29 10:28:29 +01:00
..
backend backend: drop wlr_backend_get_session() 2022-11-15 21:16:25 +00:00
interfaces types/wlr_input_device: move init and finish function to private API 2022-03-07 16:37:41 +00:00
render render/gles2: unify fragment shader 2022-11-29 10:28:29 +01:00
types buffer: drop wlr_shm_client_buffer 2022-11-15 16:30:00 +00:00
util util/time: use int64_t return value for get_current_time_msec() 2022-11-25 16:15:29 +00:00
wlr backend/session: make optional 2022-11-25 16:15:29 +00:00
xcursor xcursor: garbage collect XcursorLibraryLoadImages 2022-01-31 14:10:08 +00:00
xwayland xwayland/xwm: add support for xwayland-shell-v1 2022-11-18 15:35:20 +00:00
meson.build build: exclude <wlr/types/wlr_drm_lease_v1.h> without DRM backend 2022-11-27 10:57:32 +00:00