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We will soon support custom swapchains. In order to track output damage we should instead use the damage_ring which will hold all the buffers we are currently tracking anyway across an arbitrary amount of swapchains. |
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| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||