wlroots/include/render
Simon Ser 22594d3723 render/gles2: unify fragment shader
Instead of having 3 different fragment shaders for textures and 1
more for quads, unify them all and compile different variants via
a SOURCE constant.

In the future, we will have more variant dimensions: pre-multiplied
alpha on/off, color transformation, etc. It will become inpractical
to have one file per combination.

Weston has a similar approach:
https://gitlab.freedesktop.org/wayland/weston/-/blob/main/libweston/renderer-gl/fragment.glsl
2022-10-27 16:37:17 +02:00
..
allocator render/allocator: make wlr_allocator part of the public API 2021-11-09 15:26:36 +00:00
drm_format_set.h render/drm_format_set: add wlr_drm_format_has 2021-11-26 16:40:53 +00:00
egl.h render/egl: add support for EGL_KHR_display_reference 2022-09-19 10:04:47 +00:00
gles2.h render/gles2: unify fragment shader 2022-10-27 16:37:17 +02:00
pixel_format.h Move render/shm_format functions to render/pixel_format 2021-03-25 10:55:54 +01:00
pixman.h render/pixman: implement texture_from_buffer 2021-06-07 09:22:56 -04:00
swapchain.h render/swapchain: add support for buffer age 2020-11-15 22:48:42 +01:00
vulkan.h render/vulkan: drop wlr_vk_instance.extensions 2022-10-10 14:39:47 +02:00
wlr_renderer.h render: drop wlr_ prefix from wlr_renderer_bind_buffer 2021-06-09 10:26:09 +02:00