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This function can be called after wlr_egl_make_current to cleanup the EGL context. This avoids having lingering EGL contexts that make things work by chance. Closes: https://github.com/swaywm/wlroots/issues/2197 |
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| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||