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Implement a ring-buffer that uses timeline points to track and release allocated spans, upgrading the buffer if it fills and shrinking it if it has been 4x too large for many collections. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||