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The two primary use-cases that I have in mind: - Ensuring that layer surfaces don't spill over to adjacent outputs - Clipping workspace translation animations to a single output |
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| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||