wlroots/types/scene
Simon Ser 1bdecdb217 scene/output: disable hardware cursors when idle
When the cursor plane is enabled, a lot of hardware will drain more
power. If the screen contents don't change, perform one final render
pass to blend everything onto a single plane.
2023-06-13 16:02:00 +02:00
..
drag_icon.c drag: use unified map logic 2023-06-02 17:26:18 +00:00
layer_shell_v1.c layer-shell: use unified map logic 2023-06-02 17:26:18 +00:00
output_layout.c scene/output_layout: Fix crash in scene_output_layout_output_destroy 2022-06-07 20:58:41 +02:00
subsurface_tree.c subcompositor: use unified map logic 2023-06-02 17:26:18 +00:00
surface.c wlr_scene: Cleanup header includes 2023-02-20 16:53:59 -05:00
wlr_scene.c scene/output: disable hardware cursors when idle 2023-06-13 16:02:00 +02:00
xdg_shell.c xdg-shell: use unified map logic 2023-06-02 17:26:18 +00:00