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	This new renderer is implemented with the existing wlr_renderer API (which is known to be sub-optimal for some operations). It's not used by default, but users can opt-in by setting WLR_RENDERER=vulkan. The renderer depends on VK_EXT_image_drm_format_modifier and VK_EXT_physical_device_drm. Co-authored-by: Simon Ser <contact@emersion.fr> Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
		
			
				
	
	
		
			10 lines
		
	
	
	
		
			174 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
	
		
			174 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(location = 0) out vec4 out_color;
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layout(push_constant) uniform UBO {
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	layout(offset = 80) vec4 color;
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} data;
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void main() {
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	out_color = data.color;
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}
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