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	Unless we're dealing with a multi-GPU setup and the backend being initialized is secondary, we don't need a renderer nor an allocator. Stop initializing these.
		
			
				
	
	
		
			62 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef BACKEND_DRM_RENDERER_H
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#define BACKEND_DRM_RENDERER_H
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#include <gbm.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_drm_backend;
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struct wlr_drm_plane;
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struct wlr_buffer;
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struct wlr_drm_renderer {
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	struct wlr_drm_backend *backend;
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	struct wlr_renderer *wlr_rend;
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	struct wlr_allocator *allocator;
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};
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struct wlr_drm_surface {
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	struct wlr_drm_renderer *renderer;
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	uint32_t width;
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	uint32_t height;
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	struct wlr_swapchain *swapchain;
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};
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struct wlr_drm_fb {
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	struct wlr_buffer *wlr_buf;
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	struct wl_list link; // wlr_drm_backend.fbs
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	struct gbm_bo *bo;
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	uint32_t id;
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	struct wl_listener wlr_buf_destroy;
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};
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bool init_drm_renderer(struct wlr_drm_backend *drm,
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	struct wlr_drm_renderer *renderer);
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void finish_drm_renderer(struct wlr_drm_renderer *renderer);
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bool init_drm_surface(struct wlr_drm_surface *surf,
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	struct wlr_drm_renderer *renderer, uint32_t width, uint32_t height,
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	const struct wlr_drm_format *drm_format);
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bool drm_fb_import(struct wlr_drm_fb **fb, struct wlr_drm_backend *drm,
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		struct wlr_buffer *buf, const struct wlr_drm_format_set *formats);
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void drm_fb_destroy(struct wlr_drm_fb *fb);
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void drm_fb_clear(struct wlr_drm_fb **fb);
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void drm_fb_move(struct wlr_drm_fb **new, struct wlr_drm_fb **old);
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struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
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	struct wlr_buffer *buffer);
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struct wlr_drm_format *drm_plane_pick_render_format(
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		struct wlr_drm_plane *plane, struct wlr_drm_renderer *renderer);
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void drm_plane_finish_surface(struct wlr_drm_plane *plane);
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#endif
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