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Similar to what we have already done for gles2. To simplify things we use the staging ring buffer for the vertex buffers by extending the usage bits, rather than introducing a separate pool. Signed-off-by: Kenny Levinsen <kl@kl.wtf> |
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| .. | ||
| common.vert | ||
| meson.build | ||
| output.frag | ||
| quad.frag | ||
| texture.frag | ||