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We can also get rid of the intersection checks in the rendering functions because we are guaranteed to already be in the node do to the prior intersection checking of the node visibility. |
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| .. | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||