mirror of
				https://gitlab.freedesktop.org/wlroots/wlroots.git
				synced 2025-11-03 09:01:40 -05:00 
			
		
		
		
	
		
			
				
	
	
		
			39 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef RENDER_COLOR_H
 | 
						|
#define RENDER_COLOR_H
 | 
						|
 | 
						|
#include <stdint.h>
 | 
						|
#include <wlr/util/addon.h>
 | 
						|
 | 
						|
/**
 | 
						|
 * The formula is approximated via a 3D look-up table. A 3D LUT is a
 | 
						|
 * three-dimensional array where each element is an RGB triplet. The flat lut_3d
 | 
						|
 * array has a length of dim_len³.
 | 
						|
 *
 | 
						|
 * Color channel values in the range [0.0, 1.0] are mapped linearly to
 | 
						|
 * 3D LUT indices such that 0.0 maps exactly to the first element and 1.0 maps
 | 
						|
 * exactly to the last element in each dimension.
 | 
						|
 *
 | 
						|
 * The offset of the RGB triplet given red, green and blue indices r_index,
 | 
						|
 * g_index and b_index is:
 | 
						|
 *
 | 
						|
 *     offset = 3 * (r_index + dim_len * g_index + dim_len * dim_len * b_index)
 | 
						|
 */
 | 
						|
struct wlr_color_transform_lut3d {
 | 
						|
	float *lut_3d;
 | 
						|
	size_t dim_len;
 | 
						|
};
 | 
						|
 | 
						|
enum wlr_color_transform_type {
 | 
						|
	COLOR_TRANSFORM_SRGB,
 | 
						|
	COLOR_TRANSFORM_LUT_3D,
 | 
						|
};
 | 
						|
 | 
						|
struct wlr_color_transform {
 | 
						|
	int ref_count;
 | 
						|
	struct wlr_addon_set addons; // per-renderer helper state
 | 
						|
 | 
						|
	enum wlr_color_transform_type type;
 | 
						|
	struct wlr_color_transform_lut3d lut3d;
 | 
						|
};
 | 
						|
 | 
						|
#endif
 |