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			565 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			565 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <assert.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include "glapi.h"
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#include "render/gles2.h"
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static const struct wlr_renderer_impl renderer_impl;
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static struct wlr_gles2_renderer *gles2_get_renderer(
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		struct wlr_renderer *wlr_renderer) {
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	assert(wlr_renderer->impl == &renderer_impl);
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	return (struct wlr_gles2_renderer *)wlr_renderer;
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}
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static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
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		struct wlr_renderer *wlr_renderer) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	assert(wlr_egl_is_current(renderer->egl));
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	return renderer;
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}
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static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
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		uint32_t height) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	PUSH_GLES2_DEBUG;
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	glViewport(0, 0, width, height);
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	renderer->viewport_width = width;
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	renderer->viewport_height = height;
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	// enable transparency
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	glEnable(GL_BLEND);
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	glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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	// XXX: maybe we should save output projection and remove some of the need
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	// for users to sling matricies themselves
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	POP_GLES2_DEBUG;
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}
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static void gles2_end(struct wlr_renderer *wlr_renderer) {
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	gles2_get_renderer_in_context(wlr_renderer);
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	// no-op
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}
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static void gles2_clear(struct wlr_renderer *wlr_renderer,
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		const float color[static 4]) {
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	gles2_get_renderer_in_context(wlr_renderer);
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	PUSH_GLES2_DEBUG;
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	glClearColor(color[0], color[1], color[2], color[3]);
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	glClear(GL_COLOR_BUFFER_BIT);
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	POP_GLES2_DEBUG;
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}
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static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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		struct wlr_box *box) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	PUSH_GLES2_DEBUG;
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	if (box != NULL) {
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		struct wlr_box gl_box;
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		wlr_box_transform(box, WL_OUTPUT_TRANSFORM_FLIPPED_180,
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			renderer->viewport_width, renderer->viewport_height, &gl_box);
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		glScissor(gl_box.x, gl_box.y, gl_box.width, gl_box.height);
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		glEnable(GL_SCISSOR_TEST);
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	} else {
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		glDisable(GL_SCISSOR_TEST);
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	}
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	POP_GLES2_DEBUG;
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}
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static void draw_quad(void) {
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	GLfloat verts[] = {
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		1, 0, // top right
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		0, 0, // top left
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		1, 1, // bottom right
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		0, 1, // bottom left
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	};
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	GLfloat texcoord[] = {
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		1, 0, // top right
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		0, 0, // top left
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		1, 1, // bottom right
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		0, 1, // bottom left
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	};
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	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
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	glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
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	glEnableVertexAttribArray(0);
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	glEnableVertexAttribArray(1);
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	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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	glDisableVertexAttribArray(0);
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	glDisableVertexAttribArray(1);
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}
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static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
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		struct wlr_texture *wlr_texture, const float matrix[static 9],
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		float alpha) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	struct wlr_gles2_texture *texture =
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		get_gles2_texture_in_context(wlr_texture);
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	struct wlr_gles2_tex_shader *shader = NULL;
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	GLenum target = 0;
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	switch (texture->type) {
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	case WLR_GLES2_TEXTURE_GLTEX:
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	case WLR_GLES2_TEXTURE_WL_DRM_GL:
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		if (texture->has_alpha) {
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			shader = &renderer->shaders.tex_rgba;
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		} else {
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			shader = &renderer->shaders.tex_rgbx;
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		}
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		target = GL_TEXTURE_2D;
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		break;
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	case WLR_GLES2_TEXTURE_WL_DRM_EXT:
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	case WLR_GLES2_TEXTURE_DMABUF:
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		shader = &renderer->shaders.tex_ext;
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		target = GL_TEXTURE_EXTERNAL_OES;
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		break;
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	}
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	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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	// to GL_FALSE
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	float transposition[9];
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	wlr_matrix_transpose(transposition, matrix);
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	PUSH_GLES2_DEBUG;
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	GLuint tex_id = texture->type == WLR_GLES2_TEXTURE_GLTEX ?
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		texture->gl_tex : texture->image_tex;
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	glActiveTexture(GL_TEXTURE0);
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	glBindTexture(target, tex_id);
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	glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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	glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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	glUseProgram(shader->program);
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	glUniformMatrix3fv(shader->proj, 1, GL_FALSE, transposition);
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	glUniform1i(shader->invert_y, texture->inverted_y);
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	glUniform1i(shader->tex, 0);
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	glUniform1f(shader->alpha, alpha);
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	draw_quad();
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	POP_GLES2_DEBUG;
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	return true;
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}
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static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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		const float color[static 4], const float matrix[static 9]) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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	// to GL_FALSE
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	float transposition[9];
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	wlr_matrix_transpose(transposition, matrix);
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	PUSH_GLES2_DEBUG;
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	glUseProgram(renderer->shaders.quad.program);
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	glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
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	glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
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	draw_quad();
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	POP_GLES2_DEBUG;
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}
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static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
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		const float color[static 4], const float matrix[static 9]) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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	// to GL_FALSE
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	float transposition[9];
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	wlr_matrix_transpose(transposition, matrix);
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	PUSH_GLES2_DEBUG;
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	glUseProgram(renderer->shaders.ellipse.program);
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	glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
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	glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
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	draw_quad();
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	POP_GLES2_DEBUG;
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}
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static const enum wl_shm_format *gles2_renderer_formats(
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		struct wlr_renderer *wlr_renderer, size_t *len) {
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	return get_gles2_formats(len);
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}
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static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
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		struct wl_resource *resource) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	if (!eglQueryWaylandBufferWL) {
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		return false;
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	}
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	EGLint fmt;
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	return eglQueryWaylandBufferWL(renderer->egl->display, resource,
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		EGL_TEXTURE_FORMAT, &fmt);
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}
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static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
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		struct wl_resource *buffer, int *width, int *height) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	if (!eglQueryWaylandBufferWL) {
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		return;
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	}
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	eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_WIDTH, width);
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	eglQueryWaylandBufferWL(renderer->egl->display, buffer, EGL_HEIGHT, height);
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}
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static int gles2_get_dmabuf_formats(struct wlr_renderer *wlr_renderer,
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		int **formats) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	return wlr_egl_get_dmabuf_formats(renderer->egl, formats);
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}
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static int gles2_get_dmabuf_modifiers(struct wlr_renderer *wlr_renderer,
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		int format, uint64_t **modifiers) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	return wlr_egl_get_dmabuf_modifiers(renderer->egl, format, modifiers);
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}
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static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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		enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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		uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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		uint32_t dst_y, void *data) {
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	gles2_get_renderer_in_context(wlr_renderer);
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	const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
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	if (fmt == NULL) {
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		wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format");
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		return false;
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	}
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	PUSH_GLES2_DEBUG;
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	// Make sure any pending drawing is finished before we try to read it
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	glFinish();
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	// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
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	// the lines out row by row
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	unsigned char *p = data + dst_y * stride;
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	for (size_t i = src_y; i < src_y + height; ++i) {
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		glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format,
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			fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
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	}
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	POP_GLES2_DEBUG;
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	return true;
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}
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static bool gles2_format_supported(struct wlr_renderer *wlr_renderer,
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		enum wl_shm_format wl_fmt) {
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	return get_gles2_format_from_wl(wl_fmt) != NULL;
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}
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static struct wlr_texture *gles2_texture_from_pixels(
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		struct wlr_renderer *wlr_renderer, enum wl_shm_format wl_fmt,
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		uint32_t stride, uint32_t width, uint32_t height, const void *data) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	return wlr_gles2_texture_from_pixels(renderer->egl, wl_fmt, stride, width,
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		height, data);
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}
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static struct wlr_texture *gles2_texture_from_wl_drm(
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		struct wlr_renderer *wlr_renderer, struct wl_resource *data) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	return wlr_gles2_texture_from_wl_drm(renderer->egl, data);
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}
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static struct wlr_texture *gles2_texture_from_dmabuf(
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		struct wlr_renderer *wlr_renderer,
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		struct wlr_dmabuf_attributes *attribs) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	return wlr_gles2_texture_from_dmabuf(renderer->egl, attribs);
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}
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static void gles2_init_wl_display(struct wlr_renderer *wlr_renderer,
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		struct wl_display *wl_display) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	if (!wlr_egl_bind_display(renderer->egl, wl_display)) {
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		wlr_log(L_INFO, "failed to bind wl_display to EGL");
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	}
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}
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static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
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	PUSH_GLES2_DEBUG;
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	glDeleteProgram(renderer->shaders.quad.program);
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	glDeleteProgram(renderer->shaders.ellipse.program);
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	glDeleteProgram(renderer->shaders.tex_rgba.program);
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	glDeleteProgram(renderer->shaders.tex_rgbx.program);
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	glDeleteProgram(renderer->shaders.tex_ext.program);
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	POP_GLES2_DEBUG;
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	if (glDebugMessageCallbackKHR) {
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		glDisable(GL_DEBUG_OUTPUT_KHR);
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		glDebugMessageCallbackKHR(NULL, NULL);
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	}
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	free(renderer);
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}
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static const struct wlr_renderer_impl renderer_impl = {
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	.destroy = gles2_destroy,
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	.begin = gles2_begin,
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	.end = gles2_end,
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	.clear = gles2_clear,
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	.scissor = gles2_scissor,
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	.render_texture_with_matrix = gles2_render_texture_with_matrix,
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	.render_quad_with_matrix = gles2_render_quad_with_matrix,
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	.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
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	.formats = gles2_renderer_formats,
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	.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
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	.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
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	.get_dmabuf_formats = gles2_get_dmabuf_formats,
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	.get_dmabuf_modifiers = gles2_get_dmabuf_modifiers,
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	.read_pixels = gles2_read_pixels,
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	.format_supported = gles2_format_supported,
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	.texture_from_pixels = gles2_texture_from_pixels,
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	.texture_from_wl_drm = gles2_texture_from_wl_drm,
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	.texture_from_dmabuf = gles2_texture_from_dmabuf,
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	.init_wl_display = gles2_init_wl_display,
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};
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void push_gles2_marker(const char *file, const char *func) {
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	if (!glPushDebugGroupKHR) {
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		return;
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	}
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	int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
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	char str[len];
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	snprintf(str, len, "%s:%s", file, func);
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	glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
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}
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void pop_gles2_marker(void) {
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	if (glPopDebugGroupKHR) {
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		glPopDebugGroupKHR();
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	}
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}
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static log_importance_t gles2_log_importance_to_wlr(GLenum type) {
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	switch (type) {
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	case GL_DEBUG_TYPE_ERROR_KHR:               return L_ERROR;
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	case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return L_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR:  return L_ERROR;
 | 
						|
	case GL_DEBUG_TYPE_PORTABILITY_KHR:         return L_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_PERFORMANCE_KHR:         return L_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_OTHER_KHR:               return L_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_MARKER_KHR:              return L_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_PUSH_GROUP_KHR:          return L_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_POP_GROUP_KHR:           return L_DEBUG;
 | 
						|
	default:                                    return L_DEBUG;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
 | 
						|
		GLsizei len, const GLchar *msg, const void *user) {
 | 
						|
	_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
 | 
						|
}
 | 
						|
 | 
						|
static GLuint compile_shader(GLuint type, const GLchar *src) {
 | 
						|
	PUSH_GLES2_DEBUG;
 | 
						|
 | 
						|
	GLuint shader = glCreateShader(type);
 | 
						|
	glShaderSource(shader, 1, &src, NULL);
 | 
						|
	glCompileShader(shader);
 | 
						|
 | 
						|
	GLint ok;
 | 
						|
	glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
 | 
						|
	if (ok == GL_FALSE) {
 | 
						|
		glDeleteShader(shader);
 | 
						|
		shader = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	POP_GLES2_DEBUG;
 | 
						|
	return shader;
 | 
						|
}
 | 
						|
 | 
						|
static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
 | 
						|
	PUSH_GLES2_DEBUG;
 | 
						|
 | 
						|
	GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
 | 
						|
	if (!vert) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
 | 
						|
	GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
 | 
						|
	if (!frag) {
 | 
						|
		glDeleteShader(vert);
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
 | 
						|
	GLuint prog = glCreateProgram();
 | 
						|
	glAttachShader(prog, vert);
 | 
						|
	glAttachShader(prog, frag);
 | 
						|
	glLinkProgram(prog);
 | 
						|
 | 
						|
	glDetachShader(prog, vert);
 | 
						|
	glDetachShader(prog, frag);
 | 
						|
	glDeleteShader(vert);
 | 
						|
	glDeleteShader(frag);
 | 
						|
 | 
						|
	GLint ok;
 | 
						|
	glGetProgramiv(prog, GL_LINK_STATUS, &ok);
 | 
						|
	if (ok == GL_FALSE) {
 | 
						|
		glDeleteProgram(prog);
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
 | 
						|
	POP_GLES2_DEBUG;
 | 
						|
	return prog;
 | 
						|
 | 
						|
error:
 | 
						|
	POP_GLES2_DEBUG;
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
extern const GLchar quad_vertex_src[];
 | 
						|
extern const GLchar quad_fragment_src[];
 | 
						|
extern const GLchar ellipse_fragment_src[];
 | 
						|
extern const GLchar tex_vertex_src[];
 | 
						|
extern const GLchar tex_fragment_src_rgba[];
 | 
						|
extern const GLchar tex_fragment_src_rgbx[];
 | 
						|
extern const GLchar tex_fragment_src_external[];
 | 
						|
 | 
						|
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
 | 
						|
	if (!load_glapi()) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		calloc(1, sizeof(struct wlr_gles2_renderer));
 | 
						|
	if (renderer == NULL) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
 | 
						|
 | 
						|
	renderer->egl = egl;
 | 
						|
	wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
 | 
						|
 | 
						|
	renderer->exts_str = (const char*) glGetString(GL_EXTENSIONS);
 | 
						|
	wlr_log(L_INFO, "Using %s", glGetString(GL_VERSION));
 | 
						|
	wlr_log(L_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
 | 
						|
	wlr_log(L_INFO, "Supported GLES2 extensions: %s", renderer->exts_str);
 | 
						|
 | 
						|
	if (glDebugMessageCallbackKHR && glDebugMessageControlKHR) {
 | 
						|
		glEnable(GL_DEBUG_OUTPUT_KHR);
 | 
						|
		glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
 | 
						|
		glDebugMessageCallbackKHR(gles2_log, NULL);
 | 
						|
 | 
						|
		// Silence unwanted message types
 | 
						|
		glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_POP_GROUP_KHR,
 | 
						|
			GL_DONT_CARE, 0, NULL, GL_FALSE);
 | 
						|
		glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_PUSH_GROUP_KHR,
 | 
						|
			GL_DONT_CARE, 0, NULL, GL_FALSE);
 | 
						|
	}
 | 
						|
 | 
						|
	PUSH_GLES2_DEBUG;
 | 
						|
 | 
						|
	GLuint prog;
 | 
						|
	renderer->shaders.quad.program = prog =
 | 
						|
		link_program(quad_vertex_src, quad_fragment_src);
 | 
						|
	if (!renderer->shaders.quad.program) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
 | 
						|
	renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
 | 
						|
 | 
						|
	renderer->shaders.ellipse.program = prog =
 | 
						|
		link_program(quad_vertex_src, ellipse_fragment_src);
 | 
						|
	if (!renderer->shaders.ellipse.program) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj");
 | 
						|
	renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color");
 | 
						|
 | 
						|
	renderer->shaders.tex_rgba.program = prog =
 | 
						|
		link_program(tex_vertex_src, tex_fragment_src_rgba);
 | 
						|
	if (!renderer->shaders.tex_rgba.program) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
 | 
						|
	renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
 | 
						|
	renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
 | 
						|
	renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
 | 
						|
 | 
						|
	renderer->shaders.tex_rgbx.program = prog =
 | 
						|
		link_program(tex_vertex_src, tex_fragment_src_rgbx);
 | 
						|
	if (!renderer->shaders.tex_rgbx.program) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
 | 
						|
	renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
 | 
						|
	renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
 | 
						|
	renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
 | 
						|
 | 
						|
	if (glEGLImageTargetTexture2DOES) {
 | 
						|
		renderer->shaders.tex_ext.program = prog =
 | 
						|
			link_program(tex_vertex_src, tex_fragment_src_external);
 | 
						|
		if (!renderer->shaders.tex_ext.program) {
 | 
						|
			goto error;
 | 
						|
		}
 | 
						|
		renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
 | 
						|
		renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
 | 
						|
		renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
 | 
						|
		renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
 | 
						|
	}
 | 
						|
 | 
						|
	POP_GLES2_DEBUG;
 | 
						|
 | 
						|
	return &renderer->wlr_renderer;
 | 
						|
 | 
						|
error:
 | 
						|
	glDeleteProgram(renderer->shaders.quad.program);
 | 
						|
	glDeleteProgram(renderer->shaders.ellipse.program);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_rgba.program);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_rgbx.program);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_ext.program);
 | 
						|
 | 
						|
	POP_GLES2_DEBUG;
 | 
						|
 | 
						|
	if (glDebugMessageCallbackKHR) {
 | 
						|
		glDisable(GL_DEBUG_OUTPUT_KHR);
 | 
						|
		glDebugMessageCallbackKHR(NULL, NULL);
 | 
						|
	}
 | 
						|
 | 
						|
	free(renderer);
 | 
						|
	return NULL;
 | 
						|
}
 |