wlroots/render
Alexander Orzechowski 3187479c07 render/color: Invert ownership model of color_transform types.
Color transform can have multiple types and these different types
want to store different metadata. We previously stored this metadata
directly on wlr_color_transform even for transforms that don't use it.

Instead, let's take the prior art from wlr_scene where each scene node
is built on a base node. Notice how wlr_color_transform_lut3d now has
a `struct wlr_color_transform base`. This is advantageous in multiple
ways:

1. We don't allocate memory for metadata that will never be used.
2. This is more type safe: Compositors can pass around a
struct wlr_color_transform_lut3d if they know they only want to use a
3d_lut.
3. This is more scalable. As we add more transform types, we don't have
to keep growing a monolithic struct.
2024-08-24 14:33:22 -04:00
..
allocator allocator/gbm: Reset errno before gbm_bo_create 2024-08-19 14:59:44 +02:00
gles2 render/gles2: check for DRM_CAP_SYNCOBJ_TIMELINE 2024-08-12 22:37:34 +00:00
pixman
vulkan render/color: Invert ownership model of color_transform types. 2024-08-24 14:33:22 -04:00
color.c render/color: Invert ownership model of color_transform types. 2024-08-24 14:33:22 -04:00
color_fallback.c render/color: add fallback stub when LCMS2 is disabled 2024-06-04 17:45:51 +00:00
color_lcms2.c render/color: Invert ownership model of color_transform types. 2024-08-24 14:33:22 -04:00
dmabuf.c
dmabuf_fallback.c
dmabuf_linux.c
drm_format_set.c
drm_syncobj.c render/drm_syncobj: add wlr_drm_syncobj_timeline_export() 2024-08-06 17:37:06 +00:00
egl.c render/egl: Release devices before return 2024-08-19 23:18:11 +08:00
meson.build build: check eglext.h header version 2024-06-27 17:54:57 +00:00
pass.c
pixel_format.c
swapchain.c swapchain, damage_ring: Drop buffer age 2024-08-21 09:45:54 -04:00
wlr_renderer.c render: add WLR_RENDER_NO_EXPLICIT_SYNC env var 2024-08-06 17:37:06 +00:00
wlr_texture.c