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Move single-pixel buffer status cache from wlr_scene_surface to wlr_scene_buffer, it makes more sense there and means the optimisations will still work if wlr_scene_buffer is used without wlr_scene_surface. |
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|---|---|---|
| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||