wlroots/backend/drm
Austin Shafer 5a38cc57c8 Add new struct wlr_multi_gpu
For development to continue on systems (such as optimus laptops) that
have multiple GPUs, we need a way to reference all of the renderers
that have been created for devices in the system. A wlr_multi_gpu
struct holds renderers coming from two different sources:
1. the primary renderer (given to us by the compositor)
2. drm sub backends, each of which has a renderer created for
   cross-GPU copies.

This change provides a way to access all of these from the same
place.
2024-02-23 13:49:30 -05:00
..
atomic.c backend/drm: don't destroy previous DRM master blobs 2024-02-21 15:10:44 +00:00
backend.c backend/drm: always create multigpu renderers 2024-02-23 13:42:21 -05:00
drm.c backend/drm: Remove erroneous free 2024-02-22 00:41:00 +01:00
fb.c backend/drm: split wlr_drm_fb related functions into separate file 2023-11-30 14:44:46 +00:00
gen_pnpids.sh backend/drm: use libdisplay-info to parse EDID 2023-02-28 14:44:02 +00:00
legacy.c backend/drm: atomically reset state after VT switch 2024-02-14 19:13:23 +01:00
libliftoff.c backend/drm: don't destroy previous DRM master blobs 2024-02-21 15:10:44 +00:00
meson.build backend/drm: split wlr_drm_fb related functions into separate file 2023-11-30 14:44:46 +00:00
monitor.c backend/drm: drop wl_display argument 2024-01-25 15:05:36 +00:00
properties.c Define _POSIX_C_SOURCE globally 2024-02-15 15:41:12 +01:00
renderer.c Add new struct wlr_multi_gpu 2024-02-23 13:49:30 -05:00
util.c Define _POSIX_C_SOURCE globally 2024-02-15 15:41:12 +01:00