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Instead of requiring compositors to call wlr_texture_get_size each time they want to access the texture's size, expose this information as wlr_texture fields. |
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|---|---|---|
| .. | ||
| gles2 | ||
| dmabuf.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||