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The compositor shouldn't write to client buffers if the client attaches a DMA-BUF to a wl_surface, then attaches a shm buffer. Make gles2_texture_write_pixels return an error to prevent this from happening. |
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| .. | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||