wlroots/render/vulkan/shaders
llyyr 604fcdb1db render/vulkan: clip negative values before applying transfer function
Not all eotf or eotf inverse are well defined for values outside the
intended domain, so just ignore it and clamp it away.

An alternative solution would be to use sign preserving pow here (i.e.
sign(x) * pow(abs(x), p)), however I'm not sure that makes sense or is
defined anywhere. Negative values here are likely a result of colors
being outside the gamut range, so clipping them to 0 is more correct
than mirroring from 0.
2025-10-29 03:09:11 +05:30
..
common.vert render/vulkan: Optimize vertex shader 2021-11-23 15:46:24 +00:00
meson.build render/vulkan: allow rendering to non-8-bit buffers 2023-05-12 15:09:02 +00:00
output.frag render/vulkan: clip negative values before applying transfer function 2025-10-29 03:09:11 +05:30
quad.frag render/vulkan: add Vulkan renderer 2021-10-18 11:51:13 +02:00
texture.frag render/vulkan: clip negative values before applying transfer function 2025-10-29 03:09:11 +05:30