wlroots/render/gles2/meson.build
Simon Ser 2b4f30dc1d render/gles2: validate shaders at build time
Use glslang to validate GLSL shaders at build time. This is
optional: if glslang is not found, shader validation is skipped.
2024-12-15 13:59:42 +01:00

19 lines
399 B
Meson

glesv2 = dependency('glesv2', required: 'gles2' in renderers)
if not (glesv2.found() and internal_features['egl'])
subdir_done()
endif
glslang = find_program('glslang', 'glslangValidator', native: true, required: false, disabler: true)
features += { 'gles2-renderer': true }
wlr_deps += glesv2
wlr_files += files(
'pass.c',
'pixel_format.c',
'renderer.c',
'texture.c',
)
subdir('shaders')