wlroots/include/wlr/render
Simon Ser b47535f1a2 render: unify texture format enumeration
Instead of having separate get_shm_texture_formats and
get_dmabuf_texture_formats functions, have a single unified
get_texture_formats function. This brings the renderer API in line
with wlr_backend_impl.
2021-12-21 09:22:31 +00:00
..
allocator.h render: add DMA-BUF docs 2021-11-26 16:40:53 +00:00
dmabuf.h render: add DMA-BUF docs 2021-11-26 16:40:53 +00:00
drm_format_set.h render/drm-format-set: add wlr_drm_format_set_intersect 2021-12-03 14:42:41 +00:00
egl.h render/egl: improve modifier support detection 2021-12-02 14:21:51 +00:00
gles2.h Remove support for DMA-BUF flags 2021-11-17 16:12:59 +00:00
interface.h render: unify texture format enumeration 2021-12-21 09:22:31 +00:00
pixman.h render: add get native paint target of renderer 2021-06-19 10:04:35 +02:00
vulkan.h render/vulkan: add Vulkan renderer 2021-10-18 11:51:13 +02:00
wlr_renderer.h render: unify texture format enumeration 2021-12-21 09:22:31 +00:00
wlr_texture.h wlr_texture: remove wlr_texture_from_wl_drm() from header 2021-12-20 20:41:44 +00:00