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Instead of having separate get_shm_texture_formats and get_dmabuf_texture_formats functions, have a single unified get_texture_formats function. This brings the renderer API in line with wlr_backend_impl. |
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|---|---|---|
| .. | ||
| allocator.h | ||
| dmabuf.h | ||
| drm_format_set.h | ||
| egl.h | ||
| gles2.h | ||
| interface.h | ||
| pixman.h | ||
| vulkan.h | ||
| wlr_renderer.h | ||
| wlr_texture.h | ||