#include #include #include #include #include #include #include #if WLR_HAS_GLES2_RENDERER #include #endif #if WLR_HAS_VULKAN_RENDERER #include #endif void wlr_render_pass_init(struct wlr_render_pass *pass, const struct wlr_render_pass_impl *impl) { assert(impl->destroy); *pass = (struct wlr_render_pass){ .impl = impl, }; } void wlr_render_pass_destroy(struct wlr_render_pass *pass) { if (pass == NULL) { return; } pass->impl->destroy(pass); } struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass( struct wlr_render_pass *wlr_pass) { return wlr_pass->impl->get_renderer(wlr_pass); } bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) { struct wlr_renderer *renderer = wlr_get_wlr_renderer_from_render_pass(render_pass); return renderer->submit_pass->impl->render(render_pass); } void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass, const struct wlr_render_texture_options *options) { // make sure the texture source box does not try and sample outside of the // texture if (!wlr_fbox_empty(&options->src_box)) { const struct wlr_fbox *box = &options->src_box; assert(box->x >= 0 && box->y >= 0 && (uint32_t)(box->x + box->width) <= options->texture->width && (uint32_t)(box->y + box->height) <= options->texture->height); } struct wlr_renderer *renderer = wlr_get_wlr_renderer_from_render_pass(render_pass); renderer->texture_pass->impl->render(render_pass, options); } void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass, const struct wlr_render_rect_options *options) { assert(options->box.width >= 0 && options->box.height >= 0); struct wlr_renderer *renderer = wlr_get_wlr_renderer_from_render_pass(render_pass); renderer->rect_pass->impl->render(render_pass, options); } void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options, struct wlr_fbox *box) { *box = options->src_box; if (wlr_fbox_empty(box)) { *box = (struct wlr_fbox){ .width = options->texture->width, .height = options->texture->height, }; } } void wlr_render_texture_options_get_dst_box(const struct wlr_render_texture_options *options, struct wlr_box *box) { *box = options->dst_box; if (wlr_box_empty(box)) { box->width = options->texture->width; box->height = options->texture->height; } } float wlr_render_texture_options_get_alpha(const struct wlr_render_texture_options *options) { if (options->alpha == NULL) { return 1; } return *options->alpha; } void wlr_render_rect_options_get_box(const struct wlr_render_rect_options *options, const struct wlr_buffer *buffer, struct wlr_box *box) { if (wlr_box_empty(&options->box)) { *box = (struct wlr_box){ .width = buffer->width, .height = buffer->height, }; return; } *box = options->box; } void wlr_render_rect_pass_init(struct wlr_render_rect_pass *render_pass, const struct wlr_render_rect_pass_impl *impl) { assert(impl->render); *render_pass = (struct wlr_render_rect_pass){ .impl = impl, }; wl_signal_init(&render_pass->events.destroy); } void wlr_render_rect_pass_destroy(struct wlr_render_rect_pass *render_pass) { if (render_pass == NULL) { return; } wl_signal_emit_mutable(&render_pass->events.destroy, NULL); assert(wl_list_empty(&render_pass->events.destroy.listener_list)); if (render_pass->impl->destroy != NULL) { render_pass->impl->destroy(render_pass); } else { free(render_pass); } } struct wlr_render_rect_pass *get_or_create_render_rect_pass( struct wlr_renderer *renderer) { if (renderer == NULL) { return NULL; } if (renderer->rect_pass == NULL) { struct wlr_render_rect_pass *pass = NULL; if (wlr_renderer_is_pixman(renderer)) { pass = wlr_pixman_render_rect_pass_create(); } #if WLR_HAS_GLES2_RENDERER else if (wlr_renderer_is_gles2(renderer)) { pass = wlr_gles2_render_rect_pass_create(renderer); } #endif #if WLR_HAS_VULKAN_RENDERER else if (wlr_renderer_is_vk(renderer)) { pass = wlr_vk_render_rect_pass_create(); } #endif renderer->rect_pass = pass; return pass; } else { return renderer->rect_pass; } } void wlr_render_texture_pass_init(struct wlr_render_texture_pass *render_pass, const struct wlr_render_texture_pass_impl *impl) { assert(impl->render); *render_pass = (struct wlr_render_texture_pass){ .impl = impl, }; wl_signal_init(&render_pass->events.destroy); } void wlr_render_texture_pass_destroy(struct wlr_render_texture_pass *render_pass) { if (render_pass == NULL) { return; } wl_signal_emit_mutable(&render_pass->events.destroy, NULL); assert(wl_list_empty(&render_pass->events.destroy.listener_list)); if (render_pass->impl->destroy != NULL) { render_pass->impl->destroy(render_pass); } } struct wlr_render_texture_pass *get_or_create_render_texture_pass( struct wlr_renderer *renderer) { if (renderer == NULL) { return NULL; } if (renderer->texture_pass == NULL) { struct wlr_render_texture_pass *pass = NULL; if (wlr_renderer_is_pixman(renderer)) { pass = wlr_pixman_render_texture_pass_create(); } #if WLR_HAS_GLES2_RENDERER else if (wlr_renderer_is_gles2(renderer)) { pass = wlr_gles2_render_texture_pass_create(renderer); } #endif #if WLR_HAS_VULKAN_RENDERER else if (wlr_renderer_is_vk(renderer)) { pass = wlr_vk_render_texture_pass_create(); } #endif renderer->texture_pass = pass; return pass; } else { return renderer->texture_pass; } } void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass, const struct wlr_render_submit_pass_impl *impl) { assert(impl->render); *pass = (struct wlr_render_submit_pass){ .impl = impl, }; wl_signal_init(&pass->events.destroy); } void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass) { if (pass == NULL) { return; } wl_signal_emit_mutable(&pass->events.destroy, NULL); assert(wl_list_empty(&pass->events.destroy.listener_list)); if (pass->impl->destroy != NULL) { pass->impl->destroy(pass); } } struct wlr_render_submit_pass *get_or_create_render_submit_pass( struct wlr_renderer *renderer) { if (renderer == NULL) { return NULL; } if (renderer->submit_pass == NULL) { struct wlr_render_submit_pass *pass = NULL; if (wlr_renderer_is_pixman(renderer)) { pass = wlr_pixman_render_submit_pass_create(); } #if WLR_HAS_GLES2_RENDERER else if (wlr_renderer_is_gles2(renderer)) { pass = wlr_gles2_render_submit_pass_create(); } #endif #if WLR_HAS_VULKAN_RENDERER else if (wlr_renderer_is_vk(renderer)) { pass = wlr_vk_render_submit_pass_create(); } #endif if (pass == NULL) { wlr_log_errno(WLR_ERROR, "Failed to allocate wlr_render_submit_pass"); return NULL; } renderer->submit_pass = pass; return pass; } else { return renderer->submit_pass; } }