#include #include #include #include #include #include #include #include #include #include #include "triangle_pass.h" struct sample_state { struct wl_display *display; struct wl_listener new_output; struct wl_listener new_input; struct wl_listener renderer_destroy; struct wlr_renderer *renderer; struct wlr_allocator *allocator; }; struct sample_output { struct sample_state *sample; struct wlr_output *output; struct wl_listener frame; struct wl_listener destroy; }; struct sample_keyboard { struct sample_state *sample; struct wlr_keyboard *wlr_keyboard; struct wl_listener key; struct wl_listener destroy; }; static void output_frame_notify(struct wl_listener *listener, void *data) { struct sample_output *sample_output = wl_container_of(listener, sample_output, frame); struct wlr_output *wlr_output = sample_output->output; struct wlr_output_state state; wlr_output_state_init(&state); struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &state, NULL); int size = wlr_output->height < wlr_output->width ? (wlr_output->height * 3) / 4 : (wlr_output->width * 3) / 4; struct wlr_box triangle_box = { .x = (wlr_output->width - size) / 2, .y = (wlr_output->height - size) / 2, .width = size, .height = size, }; render_triangle_pass_add(pass, &(struct custom_render_triangle_options){ .box = triangle_box, }); wlr_render_pass_submit(pass); wlr_output_commit_state(wlr_output, &state); wlr_output_state_finish(&state); } static void output_remove_notify(struct wl_listener *listener, void *data) { struct sample_output *sample_output = wl_container_of(listener, sample_output, destroy); wlr_log(WLR_DEBUG, "Output removed"); wl_list_remove(&sample_output->frame.link); wl_list_remove(&sample_output->destroy.link); free(sample_output); } static void new_output_notify(struct wl_listener *listener, void *data) { struct wlr_output *output = data; struct sample_state *sample = wl_container_of(listener, sample, new_output); wlr_output_init_render(output, sample->allocator, sample->renderer); sample->renderer->data = get_or_create_render_triangle_pass(sample->renderer); struct sample_output *sample_output = calloc(1, sizeof(*sample_output)); sample_output->output = output; sample_output->sample = sample; wl_signal_add(&output->events.frame, &sample_output->frame); sample_output->frame.notify = output_frame_notify; wl_signal_add(&output->events.destroy, &sample_output->destroy); sample_output->destroy.notify = output_remove_notify; struct wlr_output_state state; wlr_output_state_init(&state); wlr_output_state_set_enabled(&state, true); struct wlr_output_mode *mode = wlr_output_preferred_mode(output); if (mode != NULL) { wlr_output_state_set_mode(&state, mode); } wlr_output_commit_state(output, &state); wlr_output_state_finish(&state); } static void keyboard_key_notify(struct wl_listener *listener, void *data) { struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, key); struct sample_state *sample = keyboard->sample; struct wlr_keyboard_key_event *event = data; uint32_t keycode = event->keycode + 8; const xkb_keysym_t *syms; int nsyms = xkb_state_key_get_syms(keyboard->wlr_keyboard->xkb_state, keycode, &syms); for (int i = 0; i < nsyms; i++) { xkb_keysym_t sym = syms[i]; if (sym == XKB_KEY_Escape) { wl_display_terminate(sample->display); } } } static void keyboard_destroy_notify(struct wl_listener *listener, void *data) { struct sample_keyboard *keyboard = wl_container_of(listener, keyboard, destroy); wl_list_remove(&keyboard->destroy.link); wl_list_remove(&keyboard->key.link); free(keyboard); } static void new_input_notify(struct wl_listener *listener, void *data) { struct wlr_input_device *device = data; struct sample_state *sample = wl_container_of(listener, sample, new_input); switch (device->type) { case WLR_INPUT_DEVICE_KEYBOARD:; struct sample_keyboard *keyboard = calloc(1, sizeof(*keyboard)); keyboard->wlr_keyboard = wlr_keyboard_from_input_device(device); keyboard->sample = sample; wl_signal_add(&device->events.destroy, &keyboard->destroy); keyboard->destroy.notify = keyboard_destroy_notify; wl_signal_add(&keyboard->wlr_keyboard->events.key, &keyboard->key); keyboard->key.notify = keyboard_key_notify; struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS); if (!context) { wlr_log(WLR_ERROR, "Failed to create XKB context"); exit(1); } struct xkb_keymap *keymap = xkb_keymap_new_from_names(context, NULL, XKB_KEYMAP_COMPILE_NO_FLAGS); if (!keymap) { wlr_log(WLR_ERROR, "Failed to create XKB keymap"); exit(1); } wlr_keyboard_set_keymap(keyboard->wlr_keyboard, keymap); xkb_keymap_unref(keymap); xkb_context_unref(context); break; default: break; } } static void renderer_destroy_notify(struct wl_listener *listener, void *data) { struct sample_state *sample = wl_container_of(listener, sample, renderer_destroy); render_triangle_pass_destroy(sample->renderer->data); } int main(void) { wlr_log_init(WLR_DEBUG, NULL); struct wl_display *display = wl_display_create(); struct sample_state state = { .display = display, }; struct wlr_backend *backend = wlr_backend_autocreate( wl_display_get_event_loop(display), NULL); if (backend == NULL) { return 1; } state.renderer = wlr_renderer_autocreate(backend); if (state.renderer == NULL) { wlr_log(WLR_ERROR, "Failed to create renderer"); wlr_backend_destroy(backend); return 1; } wl_signal_add(&state.renderer->events.destroy, &state.renderer_destroy); state.renderer_destroy.notify = renderer_destroy_notify; state.allocator = wlr_allocator_autocreate(backend, state.renderer); if (state.allocator == NULL) { wlr_log(WLR_ERROR, "Failed to create allocator"); wlr_backend_destroy(backend); return 1; } wl_signal_add(&backend->events.new_output, &state.new_output); state.new_output.notify = new_output_notify; wl_signal_add(&backend->events.new_input, &state.new_input); state.new_input.notify = new_input_notify; if (!wlr_backend_start(backend)) { wlr_log(WLR_ERROR, "Failed to start backend"); wlr_backend_destroy(backend); return 1; } wl_display_run(display); wl_display_destroy(display); return 0; }