#ifndef PIXMAN_TRIANGLE_PASS_PASS_H #define PIXMAN_TRIANGLE_PASS_PASS_H #include "../triangle_pass.h" struct pixman_render_triangle_pass { struct render_triangle_pass base; }; struct render_triangle_pass *pixman_render_triangle_pass_create( struct wlr_renderer *renderer); bool render_triangle_pass_is_pixman(const struct render_triangle_pass *triangle_pass); struct pixman_render_triangle_pass *pixman_render_triangle_pass_from_pass( struct render_triangle_pass *triangle_pass); #endif // PIXMAN_TRIANGLE_PASS_PASS_H