#include #include #include #include #include "util/matrix.h" void wlr_matrix_identity(float mat[static 9]) { static const float identity[9] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; memcpy(mat, identity, sizeof(identity)); } void wlr_matrix_multiply(float mat[static 9], const float a[static 9], const float b[static 9]) { float product[9]; product[0] = a[0]*b[0] + a[1]*b[3] + a[2]*b[6]; product[1] = a[0]*b[1] + a[1]*b[4] + a[2]*b[7]; product[2] = a[0]*b[2] + a[1]*b[5] + a[2]*b[8]; product[3] = a[3]*b[0] + a[4]*b[3] + a[5]*b[6]; product[4] = a[3]*b[1] + a[4]*b[4] + a[5]*b[7]; product[5] = a[3]*b[2] + a[4]*b[5] + a[5]*b[8]; product[6] = a[6]*b[0] + a[7]*b[3] + a[8]*b[6]; product[7] = a[6]*b[1] + a[7]*b[4] + a[8]*b[7]; product[8] = a[6]*b[2] + a[7]*b[5] + a[8]*b[8]; memcpy(mat, product, sizeof(product)); } void wlr_matrix_translate(float mat[static 9], float x, float y) { float translate[9] = { 1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f, }; wlr_matrix_multiply(mat, mat, translate); } void wlr_matrix_scale(float mat[static 9], float x, float y) { float scale[9] = { x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f, }; wlr_matrix_multiply(mat, mat, scale); } static const float transforms[][9] = { [WL_OUTPUT_TRANSFORM_NORMAL] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_90] = { 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_180] = { -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_270] = { 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED] = { -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED_90] = { 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED_180] = { 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, [WL_OUTPUT_TRANSFORM_FLIPPED_270] = { 0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, }; void wlr_matrix_transform(float mat[static 9], enum wl_output_transform transform) { wlr_matrix_multiply(mat, mat, transforms[transform]); } void matrix_projection(float mat[static 9], int width, int height, enum wl_output_transform transform) { memset(mat, 0, sizeof(*mat) * 9); const float *t = transforms[transform]; float x = 2.0f / width; float y = 2.0f / height; // Rotation + reflection mat[0] = x * t[0]; mat[1] = x * t[1]; mat[3] = y * -t[3]; mat[4] = y * -t[4]; // Translation mat[2] = -copysign(1.0f, mat[0] + mat[1]); mat[5] = -copysign(1.0f, mat[3] + mat[4]); // Identity mat[8] = 1.0f; } void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box, enum wl_output_transform transform, const float projection[static 9]) { int x = box->x; int y = box->y; int width = box->width; int height = box->height; wlr_matrix_identity(mat); wlr_matrix_translate(mat, x, y); wlr_matrix_scale(mat, width, height); if (transform != WL_OUTPUT_TRANSFORM_NORMAL) { wlr_matrix_translate(mat, 0.5, 0.5); wlr_matrix_transform(mat, transform); wlr_matrix_translate(mat, -0.5, -0.5); } wlr_matrix_multiply(mat, projection, mat); } void matrix_invert(float out[static 9], float m[static 9]) { float a = m[0], b = m[1], c = m[2], d = m[3], e = m[4], f = m[5], g = m[6], h = m[7], i = m[8]; // See: https://en.wikipedia.org/wiki/Determinant float det = a*e*i + b*f*g + c*d*h - c*e*g - b*d*i - a*f*h; assert(det != 0); float inv_det = 1 / det; // See: https://en.wikipedia.org/wiki/Invertible_matrix#Inversion_of_3_%C3%97_3_matrices float result[] = { inv_det * (e*i - f*h), inv_det * -(b*i - c*h), inv_det * (b*f - c*e), inv_det * -(d*i - f*g), inv_det * (a*i - c*g), inv_det * -(a*f - c*d), inv_det * (d*h - e*g), inv_det * -(a*h - b*g), inv_det * (a*e - b*d), }; memcpy(out, result, sizeof(result)); }