Commit graph

7 commits

Author SHA1 Message Date
Simon Ser
d421538b4a render/color: add wlr_color_transform_init() 2025-06-16 09:06:10 +00:00
Simon Ser
10b8880fc7 render/color: add wlr_color_transfer_function_get_default_luminance() 2025-03-30 16:21:26 +02:00
Simon Ser
e11012a024 render/color: introduce wlr_color_primaries_from_named() 2025-03-30 16:21:26 +02:00
Simon Ser
156201fe71 render/color: add wlr_color_primaries_to_xyz() 2025-03-30 16:21:26 +02:00
Simon Ser
d8ad4809fc render/color: include public header from private one 2025-03-30 16:21:26 +02:00
Alexander Orzechowski
3187479c07 render/color: Invert ownership model of color_transform types.
Color transform can have multiple types and these different types
want to store different metadata. We previously stored this metadata
directly on wlr_color_transform even for transforms that don't use it.

Instead, let's take the prior art from wlr_scene where each scene node
is built on a base node. Notice how wlr_color_transform_lut3d now has
a `struct wlr_color_transform base`. This is advantageous in multiple
ways:

1. We don't allocate memory for metadata that will never be used.
2. This is more type safe: Compositors can pass around a
struct wlr_color_transform_lut3d if they know they only want to use a
3d_lut.
3. This is more scalable. As we add more transform types, we don't have
to keep growing a monolithic struct.
2024-08-24 14:33:22 -04:00
Simon Ser
895e3d18b9 render/color: introduce wlr_color_transform
Co-authored-by: Manuel Stoeckl <code@mstoeckl.com>
2024-04-26 17:17:36 +00:00