emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								427bdb5b55 
								
							 
						 
						
							
							
								
								Use more consistent include guard names  
							
							 
							
							
							
						 
						
							2017-09-23 10:26:01 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Dominique Martinet 
								
							 
						 
						
							
							
							
							
								
							
							
								f24b3df980 
								
							 
						 
						
							
							
								
								wlr renderer/texture: rename init to create when it does alloc  
							
							 
							
							
							
						 
						
							2017-08-19 08:33:31 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								94e6e6334b 
								
							 
						 
						
							
							
								
								Refactor out wlr_texture_state  
							
							 
							
							
							
						 
						
							2017-08-14 08:25:26 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								c24351681f 
								
							 
						 
						
							
							
								
								Refactor EGL handling  
							
							 
							
							
							
						 
						
							2017-08-10 22:15:37 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									nyorain 
								
							 
						 
						
							
							
							
							
								
							
							
								67369173aa 
								
							 
						 
						
							
							
								
								Implement drm (egl) buffer attaching  
							
							 
							
							
							
						 
						
							2017-08-10 10:59:58 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								4de930542f 
								
							 
						 
						
							
							
								
								Implement partial texture uploads  
							
							 
							
							
							
						 
						
							2017-08-09 22:17:40 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									nyorain 
								
							 
						 
						
							
							
							
							
								
							
							
								e167f41fde 
								
							 
						 
						
							
							
								
								Rename wlr_surface -> wlr_texture; attach -> upload  
							
							 
							
							
							
						 
						
							2017-08-08 18:25:16 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Crisci 
								
							 
						 
						
							
							
							
							
								
							
							
								effea557bb 
								
							 
						 
						
							
							
								
								Implement destroying surfaces  
							
							 
							
							... 
							
							
							
							Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.
Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.
Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.
Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction. 
							
						 
						
							2017-08-04 11:53:55 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								8920b5d607 
								
							 
						 
						
							
							
								
								Merge branch 'wlcore'  
							
							 
							
							
							
						 
						
							2017-06-29 16:00:24 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Scott Anderson 
								
							 
						 
						
							
							
							
							
								
							
							
								0cd94f0cf0 
								
							 
						 
						
							
							
								
								Added software cursor fallback  
							
							 
							
							
							
						 
						
							2017-06-26 17:34:15 +12:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								5a2796266f 
								
							 
						 
						
							
							
								
								Support wl_shm pixel formats in gles2 renderer  
							
							 
							
							
							
						 
						
							2017-06-23 14:25:55 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								2aafb5dd19 
								
							 
						 
						
							
							
								
								Add wlcore/wl_shm (WIP)  
							
							 
							
							
							
						 
						
							2017-06-23 13:41:07 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								fd91244e83 
								
							 
						 
						
							
							
								
								Update everyone to use new headers  
							
							 
							
							
							
						 
						
							2017-06-21 10:27:45 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								2443a070e7 
								
							 
						 
						
							
							
								
								Add colored quad and ellipse rendering primitives  
							
							 
							
							
							
						 
						
							2017-06-15 15:31:13 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								cd6a40d816 
								
							 
						 
						
							
							
								
								Further improvements to rendering subsystem  
							
							 
							
							
							
						 
						
							2017-06-08 15:52:42 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								83f8864f0a 
								
							 
						 
						
							
							
								
								Add wlr_renderer and move quad rendering there  
							
							 
							
							
							
						 
						
							2017-06-08 12:02:51 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								211488131f 
								
							 
						 
						
							
							
								
								Add wlr_shader to wlr-render  
							
							 
							
							
							
						 
						
							2017-06-08 11:30:38 -04:00