The kernel performs some additional checks when
DRM_MODE_ATOMIC_NONBLOCK is supplied: it requires that none of the
planes are still busy with a previous page-flip.
Pass the flag during test-only commits so that we don't end up
performing a commit which will fail.
Ignoring the entire `/subprojects/` directory prevents the next rule
from including just the Meson wrap files. Instead, ignore all the files
in the directory which allows the intended behavior.
We were signaling the release timeline point when the
wlr_client_buffer was released. However, the wlr_client_buffer isn't
necessarily released at the same time as the underlying source
wlr_buffer. For instance, with wl_shm the source buffer is released
before the wlr_client_buffer, and with linux-dmabuf-v1 the source
buffer is released after the wlr_client_buffer. However, we want
to signal the release timeline point exactly at the same time we
send the wl_buffer.release event to the client.
Use surface->buffer->source instead of &surface->buffer->base to
fix this.
linux-drm-syncobj-v1 can only be used with DMA-BUFs, and
wlr_client_buffer.texture will keep the source locked, so
surface->buffer->source is guaranteed to be non-NULL and unreleased.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3940
Fixes: 9e71c88467 ("scene: unwrap wlr_client_buffer for direct scan-out")
The current buffer allocator allocates a buffer that is either the
minimum stage span, the requested size times two, or the largest current
allocation times two.
Imagine needing a miniscule allocation. We currently have 1M, 8M and 16M
buffers, but the 1M buffer is full or not available. The last rule would
cause us to request a 32M buffer, rather than a more appropriate 2M
buffer to fill the bucket sequence.
Make two adjustments to this logic:
1. Round the requested size up to the nearest power of two to avoid odd
bucket sizes.
2. Look through the available buffers and find a hole in the bucket
sequence to fill, which is made easy by the power of two rule above
as we can just iterate until the buffer we are looking at is more
than 2x our current target.
The buffer we create is inserted into the middle of the list of buffers
as needed to maintain the size order.
We expect the render buffers to be ordered largest to smallest, with the
allocator using a reverse iteration to fill smallest buffers first.
Buffers that had been borrowed by a command buffer would just be
inserted at the end of the list, and would not maintain ordering with
any buffers already in that list.
Use a sorted insert to ensure that buffers remain ordered.
Certain signal-related properties, such as the signal mask and handlers
that are set to ignore, are not reset by exec and therefore affect the
new process image.
In case of Xwayland, a compositor setting SIGCHLD to SIG_IGN causes
keyboard compilation to fail as it expects waitpid to work by default.
Reset the signal mask and the two signals that sway is known to set.
This avoids processing events which we're not interested in.
Specifically, this fixes a case where output_commit() could be
indirectly called from itself either from import_dmabuf() or while
waiting for a configure event when enabling the output.
Remove unneeded includes of wlr_output.h from wlr_compositor.h and
wlr_cursor.h (unneeded now that we forward-declare struct wlr_surface)
and put the actually-required includes in the right places.
wlr_compositor.h contains references to `struct wlr_surface` in function
arguments before it actually defines it. This generally works because
wlr_compositor.h includes wlr_output.h which contains a
forward-declaration for `struct wlr_surface` (despite not actually
referencing it).
This is all pretty weird, and gives very confusing errors if you manage
to end up with wlr_output.h including wlr_compositor.h (eg. via an
indirect route) so make it less weird.
The surface's buffer dimensions were used to scale the clip's x/y
offset. If a surface had a larger buffer than src_box, the calculations
to scale the x/y portion of the clip would be incorrect, yielding
graphical glitches.
This was noticed with Chromium in sway, which during resize uses a
viewport with a src_box to avoid immediate buffer reallocation. While
the viewport was in use, the surface would be shifted so that too much
content was cropped in the upper left, and damage glitching was visible
in the lower right.
Use the buffer source box dimensions instead.
Otherwise the number of touch points goes up constantly and d'n'd via
touch can't work as validation always fails.
Fixes 75ecba44 ("seat: add serials to touch up events")
Signed-off-by: Guido Günther <agx@sigxcpu.org>