...when only one edge is anchored.
The layer-shell protocol specifies that a positive exclusive-zone value is
'meaningful' if the surface is anchored to either:
1. one edge
2. one edge and both perpendicular edges.
For example, if you wish to position a layer-shell client along the top
edge and make it exclusive, you should be able to either set anchor=TOP or
anchor=TOP|LEFT|RIGHT. It appears that many panels/bars use the latter
approach (anchor to an edge and also both perpendicular edges) which is
probably why this has not been reported previously.
This patch adds support for the first case and thereby makes exclusive
zone behaviour consistent with the protocol and also with sway's extant
layer-shell implementation.
Now, it is checked whether an output pixel corresponds to an integer
number of buffer pixels; if it doesn't, the region is altered to take
this into account.
Right now the Vulkan renderer blocks until the frame is complete
after rendering. This is necessary because Vulkan doesn't
interoperate well with implicit sync we use everywhere else.
Use the new kernel API to import a sync_file into a DMA-BUF to
avoid blocking.
We need to wait for the pending command buffer to complete before
re-using stage buffers. Otherwise we'll overwrite the stage buffer
with new contents before the texture is fully uploaded.
We need to wait for any pending command buffer to complete before
we're able to fully destroy a struct wlr_vk_texture: the Vulkan
spec requires the VkDescriptorSet to be kept alive.
So far we've done this in vulkan_end(), after blocking until the
command buffer completes. We'll soon stop blocking, so move this
logic in get_command_buffer(), where we check which commands buffers
have completed in a non-blocking fashion.
This allows the backend to have access to the frame damage, as
reported by the scanned-out client. Some KMS drivers can make use
of it (e.g. for PSR, or optimized USB transfers in the GUD driver),
and the Wayland/X11 backends forward it to the parent compositor.
vkCmdCopyBufferToImage requires that the buffer offset be a multiple
of the texel block size, which for single plane uncompressed formats
is the same as the number of bytes per pixel. This commit adds an
alignment parameter to vulkan_get_stage_span which ensures that the
provided span (and the sequence of image copy operations derived which
use it) have this alignment.
0xFFFFFFFF milliseconds is 4,294,967,295 ms so about 50 days.
A little bit too close for comfort.
Use int64_t instead of uint64_t to avoid C's implicit conversion
footguns in computations.
The original commit introduced a bug by transposing the order of
some of the fields in xcb_size_hints_t. Since XCB ICCCM support is
required now, we can just eliminate the duplicate structs.
With minor changes:
- Remove #ifdef HAS_XCB_ICCCM guards
- Fix #includes
- Fix references to local size_hints struct
This reverts commit 12b9b1a4bd.
There were three places initializing a token:
- wlr_xdg_activation_v1_add_token
- wlr_xdg_activation_token_v1_create
- activation_handle_get_activation_token
The initialization of the token.destroy was missing in the first one. To
prevent these functions from getting out of sync move the token creation
into a common function.
Fixes 4c59f7d4 ("xdg-activation: Allow to submit tokens")