Commit graph

14 commits

Author SHA1 Message Date
llyyr
604fcdb1db render/vulkan: clip negative values before applying transfer function
Not all eotf or eotf inverse are well defined for values outside the
intended domain, so just ignore it and clamp it away.

An alternative solution would be to use sign preserving pow here (i.e.
sign(x) * pow(abs(x), p)), however I'm not sure that makes sense or is
defined anywhere. Negative values here are likely a result of colors
being outside the gamut range, so clipping them to 0 is more correct
than mirroring from 0.
2025-10-29 03:09:11 +05:30
llyyr
6e1c8748ff render: introduce bt.1886 transfer function 2025-10-04 18:13:37 +05:30
Félix Poisot
c2d9ae2142 render: introduce Gamma 2.2 color transform 2025-10-03 19:39:17 +00:00
Simon Ser
ae85c31176 render/vulkan: add luminance multiplier for texture shader 2025-06-18 19:37:55 +00:00
Simon Ser
a8144088df render/vulkan: add support for PQ for textures 2025-06-18 19:37:55 +00:00
Simon Ser
3a51a5c623 render/vulkan: add texture color transformation matrix 2025-06-18 19:37:55 +00:00
Simon Ser
56d95c2ecb render/vulkan: introduce wlr_vk_frag_texture_pcr_data
Contains UBOs for texture.frag.
2025-06-18 19:37:55 +00:00
Simon Ser
ec422ac389 render/vulkan: prepare texture shader for new transforms 2025-06-18 19:37:55 +00:00
Félix Poisot
5ae8ce807a render/vulkan: correct sRBG gamma expansion in shader 2024-01-26 13:50:55 +00:00
Simon Ser
5adf325333 render/vulkan: undo alpha premult before sRGB encoding/decoding
sRGB encoding/decoding needs to happen with straight alpha, not
pre-multiplied alpha.
2023-10-17 17:28:56 +02:00
Simon Ser
28e8d92263 render/vulkan: document TEXTURE_TRANSFORM_* in shader 2023-05-26 12:29:30 +00:00
Manuel Stoeckl
3ed69b4946 render/vulkan: add support for RGB565 texture format
Since this does not have a matching _SRGB-type vulkan format, add a
new shader variant/pipeline to perform the sRGB->linear texture
conversion.
2022-11-25 14:19:27 +00:00
Joshua Ashton
b62ce3c3c8 render/vulkan: Use image view swizzles instead of shader hack
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-18 15:57:46 +02:00
nyorain
8e34692250 render/vulkan: add Vulkan renderer
This new renderer is implemented with the existing wlr_renderer API
(which is known to be sub-optimal for some operations). It's not
used by default, but users can opt-in by setting WLR_RENDERER=vulkan.

The renderer depends on VK_EXT_image_drm_format_modifier and
VK_EXT_physical_device_drm.

Co-authored-by: Simon Ser <contact@emersion.fr>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
2021-10-18 11:51:13 +02:00