When a compositor uses color transforms (ICC profiles) the output's
postrender buffer is in the display's color space, not sRGB. A
screenshot client receives this buffer and saves it as an untagged PNG,
which appears oversaturated in non-colormanaged viewers.
To fix this without altering the semantics of the raw output source
(which must deliver the exact hardware scanned buffer, including
overlays and direct scanout), add an optional, compositor driven
scene-per-output capture source. This source re-renders the entire scene
graph for a given output with an identity color transform (sRGB), using
a hidden headless output to avoid flicker.
The new function
`wlr_ext_image_capture_source_v1_create_with_scene_output()` takes a
wlr_scene, a reference wlr_output (for dimensions, scale,
renderer/allocator), and an optional wlr_output_layout (for correct
positioning). The source is created on demand in the existing output
capture manager when the compositor has called
`wlr_ext_output_image_capture_source_manager_v1_set_scene()` and
`wlr_ext_output_image_capture_source_manager_v1_set_layout()`.
If the compositor never provides a scene, the manager continues to
create the original raw output source, preserving backward compatibility
and hardware plane capture for compositors that need it.
This new helper assists compositors in allocating buffers for
modesets. It degrades to different allocation parameters as
needed, and should help with screens not turning on when multiple
outputs are connected on some hardware (e.g. Intel).
For simplicity, the old logic to try allocating with explicit
modifiers first and then fallback to implicit modifiers later is
left as-is. We'll probably want to have more complicated logic
instead in the future: try the fallback on one output at a time,
and try dropping modifiers one by one instead of using implicit
modifiers (at the cost of some combinatorial explosion).
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/1873
Co-authored-by: Kenny Levinsen <kl@kl.wtf>
This implements the new ext-foreign-toplevel-list-v1 protocol [1].
Implemented analog to the zwlr-foreign-toplevel-management-v1 implementation.
The additional _ext_ in the names was added to avoid name collisions.
[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/187
Co-authored-by: Leon Henrik Plickat <leonhenrik.plickat@stud.uni-goettingen.de>
This is based on previous work [1] [2].
This new API allows compositors to display buffers without needing to
perform rendering operations. This API can be implemented on Wayland
using subsurfaces and on DRM using KMS planes.
Compared to [1], this approach leverages wlr_addon_set to let backends
attach their own private state to layers, removes the pending
state (necessary for interop with wlr_output_commit_state()) and
enum wlr_output_layer_state_field.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/1985
[2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3447
This is a re-implementation of wl_shm. The motivations for using
this over the one shipped in libwayland are:
- Properly handle SIGBUS when accessing a wl_buffer's underlying
data after the wl_buffer protocol object has been destroyed.
With the current code, we just crash if the client does that
and then shrinks the backing file.
- No need to fight the wl_shm_buffer API anymore. This was awkward
because we weren't notified when clients created a wl_shm buffer,
and this doesn't play well with our wlr_buffer abstraction.
- Access to the underlying FD. This makes it possible to forward
the wl_shm buffer to a parent compositor with the Wayland/X11
backends.
- Better stride checks. We can use our format table to ensure that
the stride is consistent with the bpp and width.
wlr_buffer.c is difficult to read because it contains a mixed bag
of unrelated things: base buffer type, buffer implementations,
buffer resource factory, and client buffer.
Split each of these into their own file.
This allows compositors to easily add an xdg_surface to the
scene-graph while retaining the ability to unconstraint popups
and decide their final position.
Compositors can handle new popups with the wlr_xdg_shell.new_surface
event, get the parent scene-graph node via wlr_xdg_popup.parent.data,
create a new scene-graph node via wlr_scene_xdg_surface_tree_create,
and unconstraint the popup if they want to.