Simon Ser 
								
							 
						 
						
							
							
							
							
								
							
							
								5118189a2b 
								
							 
						 
						
							
							
								
								render/gles2: use .x/.y instead of .s/.t  
							
							 
							
							... 
							
							
							
							texcoord is a vector of coordinates, with the first member being the X
axis value and the second member being the Y axis value. It makes more
sense to use the accessors with the same names. 
							
						 
						
							2020-06-17 09:10:54 -06:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Ilia Bozhinov 
								
							 
						 
						
							
							
							
							
								
							
							
								47ffd0e184 
								
							 
						 
						
							
							
								
								gles2: pre-multiply alpha and fix blending function  
							
							 
							
							
							
						 
						
							2018-05-18 20:34:36 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Brian Ashworth 
								
							 
						 
						
							
							
							
							
								
							
							
								35e83800d4 
								
							 
						 
						
							
							
								
								Fix alpha for src_rgba and src_rgbx  
							
							 
							
							
							
						 
						
							2018-05-15 22:29:36 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								95e86e675a 
								
							 
						 
						
							
							
								
								render/gles2: remove global state, use OpenGL debug extension  
							
							 
							
							
							
						 
						
							2018-03-20 19:14:33 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Guido Günther 
								
							 
						 
						
							
							
							
							
								
							
							
								2d01663b25 
								
							 
						 
						
							
							
								
								gles2: Honor alpha in fragment_src_external  
							
							 
							
							... 
							
							
							
							By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external 
							
						 
						
							2018-03-20 14:30:30 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f1cbbac636 
								
							 
						 
						
							
							
								
								render/gles2: remove matrix transposition in shaders  
							
							 
							
							
							
						 
						
							2018-03-15 21:30:31 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8b58e1a3ad 
								
							 
						 
						
							
							
								
								Merge branch 'master' into matrix-redesign  
							
							 
							
							
							
						 
						
							2018-03-15 15:48:09 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								824a95ad19 
								
							 
						 
						
							
							
								
								matrix: use 2D matrices  
							
							 
							
							
							
						 
						
							2018-03-15 15:33:58 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Guido Günther 
								
							 
						 
						
							
							
							
							
								
							
							
								653bc282a7 
								
							 
						 
						
							
							
								
								Indent GLSL by two spaces  
							
							 
							
							... 
							
							
							
							since this is the most established indentation 
							
						 
						
							2018-03-15 12:40:18 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Guido Günther 
								
							 
						 
						
							
							
							
							
								
							
							
								2d0db16942 
								
							 
						 
						
							
							
								
								render: Flip textures in case of inverted_y  
							
							 
							
							
							
						 
						
							2018-03-11 19:02:05 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c2e1474010 
								
							 
						 
						
							
							
								
								Reformat all #include directives  
							
							 
							
							
							
						 
						
							2018-02-12 21:29:23 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									nyorain 
								
							 
						 
						
							
							
							
							
								
							
							
								f066ff6d02 
								
							 
						 
						
							
							
								
								Fix external shader  
							
							 
							
							
							
						 
						
							2017-08-12 14:48:24 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									nyorain 
								
							 
						 
						
							
							
							
							
								
							
							
								67369173aa 
								
							 
						 
						
							
							
								
								Implement drm (egl) buffer attaching  
							
							 
							
							
							
						 
						
							2017-08-10 10:59:58 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								5a2796266f 
								
							 
						 
						
							
							
								
								Support wl_shm pixel formats in gles2 renderer  
							
							 
							
							
							
						 
						
							2017-06-23 14:25:55 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								f252c5a792 
								
							 
						 
						
							
							
								
								Manually transpose matricies in shader  
							
							 
							
							... 
							
							
							
							Since GLES2 doesn't do this for us, it seems, on all platforms. 
							
						 
						
							2017-06-23 11:46:09 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								b18209c904 
								
							 
						 
						
							
							
								
								Switch to GLES2  
							
							 
							
							... 
							
							
							
							Closes  #13  
							
						 
						
							2017-06-23 11:38:45 -04:00