The DRM backend's set_cursor function always return true if the
buffer is NULL. If using a NULL cursor's buffer on startup, the
wlr_output_cursor will be marked as a hardware cursor. If the
cursor later gains a non-NULL buffer and the DRM backend rejects
that buffer, the cursor will remain marked as a hardware cursor,
despite the backend not displaying it as such. As a result, the
cursor will not be displayed at all. Fix this by always resetting
the hardware_cursor field in output_cursor_attempt_hardware().
(cherry picked from commit 36c0d5fe3a)
We were doing it too early before and the output would disregard a
scheduled frame if called when we were first putting together the output
state
(cherry picked from commit 1dc44a1afe)
Clients may, for example, commit an exclusive zone larger than the
output dimensions. Compositors must handle this gracefully, which likely
requires more work on the compositor side but returning a usable area
with negative width or height in wlr_scene_layer_surface_v1_configure()
is nonsensical.
(cherry picked from commit cb01c63a8d)
When a wlr_gamma_control client calls set_gamma, we allocate a LUT based
on the value returned from wlr_output_get_gamma_size at the time of the
call.
If the output is off and has no CRTC, such as if gamma changes in the
background while a display is disabled for idle reasons,
wlr_output_get_gamma_size returns 0. This leads to a zero-sized table,
which the drm backend interprets as a request to reset gamma tables to
their default.
Store the gamma size when the gamma control was created. Even if the
size changes, this is the size the client was sent and uses to create
the LUTs it sends.
(cherry picked from commit f0ce906b73)
Previously, cases when a viewport source box was updated without attaching
a buffer weren't checked for correctness properly because the state's buffer
would be NULL. Use wlr_surface_state_has_buffer() instead.
(cherry picked from commit 072f6ed977)
Before we were populating wlr_output.current_mode with a generated
fixed mode when a custom mode was committed in the DRM backend. But
that's no longer the case: now a custom mode behaves the same under
the DRM backend and other backends.
wlr_output_layout was still assuming that an output without a
current_mode was disabled. Fix that assumption.
Fixes: 5567aefb1c ("backend/drm: Don't add pollute fixed modes list with custom modes")
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3743
(cherry picked from commit 11e3c376e7)
wlr_cursor is responsible for sending enter/leave events, but
doesn't send fractional-scale-v1 and wl_surface.preferred_buffer_scale
events. This is not an easy thing to do from a compositor, so let's
just do it in wlr_cursor itself.
(cherry picked from commit 78836298ef)
We want to call the outputs updated signal when an output scale or transform
changes. Otherwise helpers like the scene surface helpers will not be
notified of scale changes and not pass them to clients.
Since commit 5567aefb, fixed modes haven't been automatically generated
for custom modes, so the output management implementation needs to be
able to handle them directly. To avoid polluting the mode list, only a
single custom mode can be listed at a time and will be removed when a
fixed mode is set.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3744
We can just assume CLOCK_MONOTONIC everywhere.
Simplifies the backend API, and fixes clock mismatches when multiple
backends are used together with different clocks.
TOKEN_STRLEN is not actually the strlen() of the token. It's the
size taken by the token included the final zero byte.
Change the name to make this clearer, and remove unnecessary +1's.
A layer-shell surface can be unmapped if wlr_layer_shell_v1 is
destroyed or the client has committed a NULL buffer. Let's use the
previously introduced wlr_surface.unmap_commit to handle the latter
case instead; this is more consistent with the xdg_surface
implementation logic, where using the hook is more trouble than it's
worth.
Additionally, this commit adds an unconditional surface reset on
destroy, so popups are properly cleaned up even if originally created
with an unmapped layer-shell surface as a parent. Doing so with the
role unmap hook would either result in possibly resetting the surface
twice, which is suboptimal, or having an awkward
`if (mapped) { unmap() } else { reset() }` check.