emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c42fd1018b 
								
							 
						 
						
							
							
								
								render: remove GL calls from wlr_egl  
							
							 
							
							
							
						 
						
							2018-03-27 17:02:48 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								adf4fb08dd 
								
							 
						 
						
							
							
								
								Merge branch 'master' into texture-redesign  
							
							 
							
							
							
						 
						
							2018-03-26 19:13:13 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								793c3b3047 
								
							 
						 
						
							
							
								
								render: add simple functions to render rectangles and ellipses  
							
							 
							
							
							
						 
						
							2018-03-26 12:41:51 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c63d94483b 
								
							 
						 
						
							
							
								
								Redesign wlr_texture  
							
							 
							
							... 
							
							
							
							- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air. 
							
						 
						
							2018-03-24 23:48:32 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8207f0f081 
								
							 
						 
						
							
							
								
								render/gles2: use gles2_pixel_format::has_alpha for shader selection  
							
							 
							
							
							
						 
						
							2018-03-21 08:53:36 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cc5ef1d2ff 
								
							 
						 
						
							
							
								
								render/gles2: move list of supported WL formats to pixel_format.c  
							
							 
							
							
							
						 
						
							2018-03-21 08:50:59 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3581573bdc 
								
							 
						 
						
							
							
								
								render/gles2: make wlr_renderer_begin take viewport size  
							
							 
							
							... 
							
							
							
							This allows raw GL calls outside wlr_renderer to be removed. 
							
						 
						
							2018-03-21 07:37:09 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								95e86e675a 
								
							 
						 
						
							
							
								
								render/gles2: remove global state, use OpenGL debug extension  
							
							 
							
							
							
						 
						
							2018-03-20 19:14:33 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Guido Günther 
								
							 
						 
						
							
							
							
							
								
							
							
								2d01663b25 
								
							 
						 
						
							
							
								
								gles2: Honor alpha in fragment_src_external  
							
							 
							
							... 
							
							
							
							By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external 
							
						 
						
							2018-03-20 14:30:30 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c41de2d1be 
								
							 
						 
						
							
							
								
								render: split render.h into wlr_renderer.h and wlr_texture.h  
							
							 
							
							
							
						 
						
							2018-03-19 23:16:29 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6ecb0eefcb 
								
							 
						 
						
							
							
								
								render/gles2: transpose matrices before binding them  
							
							 
							
							... 
							
							
							
							Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.
This adds a wlr_matrix_transpose function. 
							
						 
						
							2018-03-19 20:21:02 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f1cbbac636 
								
							 
						 
						
							
							
								
								render/gles2: remove matrix transposition in shaders  
							
							 
							
							
							
						 
						
							2018-03-15 21:30:31 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8b58e1a3ad 
								
							 
						 
						
							
							
								
								Merge branch 'master' into matrix-redesign  
							
							 
							
							
							
						 
						
							2018-03-15 15:48:09 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								824a95ad19 
								
							 
						 
						
							
							
								
								matrix: use 2D matrices  
							
							 
							
							
							
						 
						
							2018-03-15 15:33:58 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d26b67cb06 
								
							 
						 
						
							
							
								
								matrix: unify API, don't use array pointers  
							
							 
							
							
							
						 
						
							2018-03-15 11:10:56 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b6a3f240c7 
								
							 
						 
						
							
							
								
								matrix: move to types/  
							
							 
							
							
							
						 
						
							2018-03-15 09:11:27 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Guido Günther 
								
							 
						 
						
							
							
							
							
								
							
							
								2d0db16942 
								
							 
						 
						
							
							
								
								render: Flip textures in case of inverted_y  
							
							 
							
							
							
						 
						
							2018-03-11 19:02:05 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Guido Günther 
								
							 
						 
						
							
							
							
							
								
							
							
								d08792bfff 
								
							 
						 
						
							
							
								
								Add alpha to wlr_render_with_matrix  
							
							 
							
							... 
							
							
							
							so we can use the alpha channel to e.g. blend in textures 
							
						 
						
							2018-02-25 13:47:48 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1d9be89e2d 
								
							 
						 
						
							
							
								
								Revert "ELF Visibility"  
							
							 
							
							
							
						 
						
							2018-02-19 18:01:27 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Scott Anderson 
								
							 
						 
						
							
							
							
							
								
							
							
								86269052eb 
								
							 
						 
						
							
							
								
								Explicitly export EFL symbols  
							
							 
							
							
							
						 
						
							2018-02-19 14:26:40 +13:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c2e1474010 
								
							 
						 
						
							
							
								
								Reformat all #include directives  
							
							 
							
							
							
						 
						
							2018-02-12 21:29:23 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ddb1779f9f 
								
							 
						 
						
							
							
								
								render: make wlr_renderer_clear take a float[4] for the color  
							
							 
							
							
							
						 
						
							2018-02-03 09:32:02 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								51c22d39a4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							 
							
							
							
						 
						
							2018-01-29 23:24:09 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Crisci 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed5b1fdedd 
								
							 
						 
						
							
							
								
								Merge pull request  #580  from emersion/screenshooter-renderer-backport  
							
							 
							
							... 
							
							
							
							Backport screenshooter fixes from the renderer redesign v1 
							
						 
						
							2018-01-29 17:13:23 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f34a1b75eb 
								
							 
						 
						
							
							
								
								render/gles2: use format bpp when reading pixels  
							
							 
							
							
							
						 
						
							2018-01-26 23:13:41 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6281deb90f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							 
							
							
							
						 
						
							2018-01-24 14:48:01 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4fa90b0511 
								
							 
						 
						
							
							
								
								Backport screenshooter fixes from the renderer redesign v1  
							
							 
							
							... 
							
							
							
							This backports some changes to #319  to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers. 
							
						 
						
							2018-01-23 22:06:54 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								415a2b7c56 
								
							 
						 
						
							
							
								
								render: add wlr_renderer_clear and wlr_renderer_scissor  
							
							 
							
							
							
						 
						
							2018-01-22 16:42:22 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a0f24b809e 
								
							 
						 
						
							
							
								
								output: add damage event  
							
							 
							
							
							
						 
						
							2018-01-19 13:13:46 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5017d7f762 
								
							 
						 
						
							
							
								
								rootston: only draw damaged regions  
							
							 
							
							
							
						 
						
							2018-01-18 14:36:42 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Crisci 
								
							 
						 
						
							
							
							
							
								
							
							
								3751a17321 
								
							 
						 
						
							
							
								
								decorate xwayland views  
							
							 
							
							
							
						 
						
							2018-01-16 07:51:10 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Scott Anderson 
								
							 
						 
						
							
							
							
							
								
							
							
								bc113c16aa 
								
							 
						 
						
							
							
								
								Use correct include path for glapi.h  
							
							 
							
							
							
						 
						
							2017-11-30 10:32:55 +13:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Scott Anderson 
								
							 
						 
						
							
							
							
							
								
							
							
								37b8a096a9 
								
							 
						 
						
							
							
								
								Pass backend to render  
							
							 
							
							
							
						 
						
							2017-10-22 10:39:23 +13:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Scott Anderson 
								
							 
						 
						
							
							
							
							
								
							
							
								9b984253e2 
								
							 
						 
						
							
							
								
								Move egl.h to render/egl.h  
							
							 
							
							
							
						 
						
							2017-10-22 10:36:07 +13:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								9e1ff2dce9 
								
							 
						 
						
							
							
								
								Merge pull request  #140  from emersion/screenshooter  
							
							 
							
							... 
							
							
							
							Add screenshooter 
							
						 
						
							2017-10-08 10:06:41 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Scott Anderson 
								
							 
						 
						
							
							
							
							
								
							
							
								c0e5feea37 
								
							 
						 
						
							
							
								
								Add GL/EGL extension loader generator  
							
							 
							
							
							
						 
						
							2017-10-08 13:23:41 +13:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emersion 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0ce3135304 
								
							 
						 
						
							
							
								
								Move read_pixels from output to renderer  
							
							 
							
							
							
						 
						
							2017-10-08 02:11:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Versus Void 
								
							 
						 
						
							
							
							
							
								
							
							
								c5df6ca900 
								
							 
						 
						
							
							
								
								Fix memory leaks  
							
							 
							
							
							
						 
						
							2017-10-05 20:01:56 +00:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Dominique Martinet 
								
							 
						 
						
							
							
							
							
								
							
							
								f24b3df980 
								
							 
						 
						
							
							
								
								wlr renderer/texture: rename init to create when it does alloc  
							
							 
							
							
							
						 
						
							2017-08-19 08:33:31 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								27c13d621d 
								
							 
						 
						
							
							
								
								Merge pull request  #88  from 4e554c4c/alloc_crashing  
							
							 
							
							... 
							
							
							
							Prevent alloc errors from crashing 
							
						 
						
							2017-08-15 12:21:58 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Calvin Lee 
								
							 
						 
						
							
							
							
							
								
							
							
								5cc7342606 
								
							 
						 
						
							
							
								
								Prevent alloc errors from crashing  
							
							 
							
							... 
							
							
							
							Resolves  #76  
							
						 
						
							2017-08-15 08:04:57 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									nyorain 
								
							 
						 
						
							
							
							
							
								
							
							
								f998bb8299 
								
							 
						 
						
							
							
								
								Fix style issues  
							
							 
							
							
							
						 
						
							2017-08-14 17:09:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Dominique Martinet 
								
							 
						 
						
							
							
							
							
								
							
							
								4bbf718e7d 
								
							 
						 
						
							
							
								
								impl->destroy cleanup:  
							
							 
							
							... 
							
							
							
							- remove trivial destroy() function
 - make sure we check impl and impl->destroy before calling
 - always call free if not implemented 
							
						 
						
							2017-08-14 16:22:31 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								2facf1df65 
								
							 
						 
						
							
							
								
								Fix software cursors  
							
							 
							
							
							
						 
						
							2017-08-14 08:43:17 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								de6f32c84e 
								
							 
						 
						
							
							
								
								Refactor away wlr_renderer_state  
							
							 
							
							
							
						 
						
							2017-08-14 08:37:50 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Dominique Martinet 
								
							 
						 
						
							
							
							
							
								
							
							
								c323bfc6a0 
								
							 
						 
						
							
							
								
								GLES2: detach and delete shaders after LinkProgram  
							
							 
							
							... 
							
							
							
							Also make sure program linked correctly! 
							
						 
						
							2017-08-12 00:24:30 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								c24351681f 
								
							 
						 
						
							
							
								
								Refactor EGL handling  
							
							 
							
							
							
						 
						
							2017-08-10 22:15:37 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Drew DeVault 
								
							 
						 
						
							
							
							
							
								
							
							
								7095274a9e 
								
							 
						 
						
							
							
								
								Merge branch 'master' into drm_buffer  
							
							 
							
							
							
						 
						
							2017-08-10 13:19:39 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Crisci 
								
							 
						 
						
							
							
							
							
								
							
							
								49e97857c7 
								
							 
						 
						
							
							
								
								enable gl blending  
							
							 
							
							... 
							
							
							
							This makes transparency work correctly.
fixes  #56  
							
						 
						
							2017-08-10 08:38:55 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									nyorain 
								
							 
						 
						
							
							
							
							
								
							
							
								67369173aa 
								
							 
						 
						
							
							
								
								Implement drm (egl) buffer attaching  
							
							 
							
							
							
						 
						
							2017-08-10 10:59:58 +02:00