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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-13 08:22:16 -04:00
render: introduce wlr_render_texture_pass
Split texture rendering out of wlr_render_pass and introduce a dedicated wlr_render_texture_pass interface. Remove the add_texture hook from wlr_render_pass_impl and route texture rendering through renderer->texture_pass instead.
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33a27b055c
commit
fee962af36
11 changed files with 222 additions and 8 deletions
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@ -181,4 +181,12 @@ bool wlr_render_rect_pass_is_gles2(const struct wlr_render_rect_pass *rect_pass)
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struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
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struct wlr_render_rect_pass *rect_pass);
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struct wlr_gles2_render_texture_pass {
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struct wlr_render_texture_pass base;
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};
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bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *texture_pass);
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struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass);
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#endif
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@ -69,4 +69,12 @@ bool wlr_render_rect_pass_is_pixman(const struct wlr_render_rect_pass *rect_pass
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struct wlr_pixman_render_rect_pass *wlr_pixman_render_rect_pass_from_pass(
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struct wlr_render_rect_pass *rect_pass);
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struct wlr_pixman_render_texture_pass {
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struct wlr_render_texture_pass base;
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};
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bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *texture_pass);
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struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass);
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#endif
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@ -600,4 +600,12 @@ bool wlr_render_rect_pass_is_vk(const struct wlr_render_rect_pass *rect_pass);
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struct wlr_vk_render_rect_pass *wlr_vk_render_rect_pass_from_pass(
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struct wlr_render_rect_pass *rect_pass);
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struct wlr_vk_render_texture_pass {
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struct wlr_render_texture_pass base;
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};
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bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture_pass);
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struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
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const struct wlr_render_texture_pass *texture_pass);
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#endif // RENDER_VULKAN_H
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@ -58,8 +58,6 @@ void wlr_render_pass_init(struct wlr_render_pass *pass,
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struct wlr_render_pass_impl {
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bool (*submit)(struct wlr_render_pass *pass);
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void (*add_texture)(struct wlr_render_pass *pass,
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const struct wlr_render_texture_options *options);
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};
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struct wlr_render_timer {
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@ -110,4 +108,29 @@ struct wlr_render_rect_pass *wlr_pixman_render_rect_pass_create(void);
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struct wlr_render_rect_pass *wlr_gles2_render_rect_pass_create(void);
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struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(void);
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struct wlr_render_texture_pass;
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struct wlr_render_texture_pass_impl {
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void (*destroy)(struct wlr_render_texture_pass *pass);
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void (*render)(struct wlr_render_pass *pass,
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const struct wlr_render_texture_options *options);
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};
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struct wlr_render_texture_pass {
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const struct wlr_render_texture_pass_impl *impl;
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struct {
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struct wl_signal destroy;
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} events;
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};
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void wlr_render_texture_pass_init(struct wlr_render_texture_pass *pass,
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const struct wlr_render_texture_pass_impl *impl);
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void wlr_render_texture_pass_destroy(struct wlr_render_texture_pass *pass);
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struct wlr_render_texture_pass *get_or_create_render_texture_pass(
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struct wlr_renderer *renderer);
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struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void);
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struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(void);
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struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(void);
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#endif
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@ -27,7 +27,7 @@ struct wlr_fbox;
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*/
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struct wlr_renderer {
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struct wlr_render_rect_pass *rect_pass;
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struct wlr_render_texture_pass *texture_pass;
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void *data;
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// Capabilities required for the buffer used as a render target (bitmask of
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@ -286,7 +286,6 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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static const struct wlr_render_pass_impl render_pass_impl = {
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.submit = render_pass_submit,
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.add_texture = render_pass_add_texture,
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};
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static const char *reset_status_str(GLenum status) {
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@ -391,3 +390,41 @@ struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
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return pass;
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}
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static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
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struct wlr_gles2_render_texture_pass *gles2_pass =
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wlr_gles2_render_texture_pass_from_pass(pass);
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free(gles2_pass);
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}
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static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
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.destroy = render_texture_pass_destroy,
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.render = render_pass_add_texture,
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};
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struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(void) {
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struct wlr_gles2_render_texture_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_texture_pass");
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return NULL;
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}
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wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
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return &pass->base;
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}
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bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *texture_pass) {
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return texture_pass != NULL && texture_pass->impl == &render_texture_pass_impl;
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}
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struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass) {
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if (!wlr_render_texture_pass_is_gles2(texture_pass)) {
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return NULL;
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}
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struct wlr_gles2_render_texture_pass *pass =
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wl_container_of(texture_pass, pass, base);
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return pass;
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}
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@ -17,7 +17,7 @@
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void wlr_render_pass_init(struct wlr_render_pass *render_pass,
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const struct wlr_render_pass_impl *impl) {
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assert(impl->submit && impl->add_texture);
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assert(impl->submit);
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*render_pass = (struct wlr_render_pass){
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.impl = impl,
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};
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@ -38,7 +38,7 @@ void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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(uint32_t)(box->y + box->height) <= options->texture->height);
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}
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render_pass->impl->add_texture(render_pass, options);
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render_pass->renderer->texture_pass->impl->render(render_pass, options);
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}
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void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
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@ -142,3 +142,56 @@ struct wlr_render_rect_pass *get_or_create_render_rect_pass(
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return renderer->rect_pass;
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}
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}
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void wlr_render_texture_pass_init(struct wlr_render_texture_pass *render_pass,
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const struct wlr_render_texture_pass_impl *impl) {
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assert(impl->render);
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*render_pass = (struct wlr_render_texture_pass){
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.impl = impl,
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};
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wl_signal_init(&render_pass->events.destroy);
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}
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void wlr_render_texture_pass_destroy(struct wlr_render_texture_pass *render_pass) {
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if (render_pass == NULL) {
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return;
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}
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wl_signal_emit_mutable(&render_pass->events.destroy, NULL);
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assert(wl_list_empty(&render_pass->events.destroy.listener_list));
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if (render_pass->impl->destroy != NULL) {
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render_pass->impl->destroy(render_pass);
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}
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}
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struct wlr_render_texture_pass *get_or_create_render_texture_pass(
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struct wlr_renderer *renderer) {
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if (renderer == NULL) {
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return NULL;
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}
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if (renderer->texture_pass == NULL) {
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struct wlr_render_texture_pass *pass = NULL;
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if (wlr_renderer_is_pixman(renderer)) {
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pass = wlr_pixman_render_texture_pass_create();
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}
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#if WLR_HAS_GLES2_RENDERER
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else if (wlr_renderer_is_gles2(renderer)) {
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pass = wlr_gles2_render_texture_pass_create();
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}
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#endif
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#if WLR_HAS_VULKAN_RENDERER
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else if (wlr_renderer_is_vk(renderer)) {
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pass = wlr_vk_render_texture_pass_create();
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}
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#endif
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renderer->texture_pass = pass;
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return pass;
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} else {
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return renderer->texture_pass;
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}
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}
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@ -230,7 +230,6 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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static const struct wlr_render_pass_impl render_pass_impl = {
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.submit = render_pass_submit,
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.add_texture = render_pass_add_texture,
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};
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static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
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@ -272,6 +271,45 @@ struct wlr_pixman_render_rect_pass *wlr_pixman_render_rect_pass_from_pass(
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return pass;
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}
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static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
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struct wlr_pixman_render_texture_pass *pixman_pass =
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wlr_pixman_render_texture_pass_from_pass(pass);
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free(pixman_pass);
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}
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static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
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.destroy = render_texture_pass_destroy,
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.render = render_pass_add_texture,
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};
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struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void) {
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struct wlr_pixman_render_texture_pass *pass = malloc(sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_pixman_render_texture_pass");
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return NULL;
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}
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wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
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return &pass->base;
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}
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bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *texture_pass) {
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return texture_pass->impl == &render_texture_pass_impl;
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}
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struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass) {
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if (!wlr_render_texture_pass_is_pixman(texture_pass)) {
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return NULL;
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}
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struct wlr_pixman_render_texture_pass *pixman_pass =
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wl_container_of(texture_pass, pixman_pass, base);
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return pixman_pass;
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}
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struct wlr_pixman_render_pass *begin_pixman_render_pass(
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struct wlr_pixman_buffer *buffer) {
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struct wlr_pixman_render_pass *pass = calloc(1, sizeof(*pass));
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@ -983,7 +983,6 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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static const struct wlr_render_pass_impl render_pass_impl = {
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.submit = render_pass_submit,
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.add_texture = render_pass_add_texture,
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};
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void vk_color_transform_destroy(struct wlr_addon *addon) {
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@ -1393,3 +1392,41 @@ struct wlr_vk_render_rect_pass *wlr_vk_render_rect_pass_from_pass(
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return pass;
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}
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static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
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struct wlr_vk_render_texture_pass *vk_pass =
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wlr_vk_render_texture_pass_from_pass(pass);
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free(vk_pass);
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}
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static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
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.destroy = render_texture_pass_destroy,
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.render = render_pass_add_texture,
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};
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struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(void) {
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struct wlr_vk_render_texture_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_texture_pass");
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return NULL;
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}
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wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
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return &pass->base;
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}
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bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture_pass) {
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return texture_pass->impl == &render_texture_pass_impl;
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}
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struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
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const struct wlr_render_texture_pass *texture_pass) {
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if (!wlr_render_texture_pass_is_vk(texture_pass)) {
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return NULL;
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}
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struct wlr_vk_render_texture_pass *vk_pass = wl_container_of(texture_pass, vk_pass, base);
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return vk_pass;
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}
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@ -54,6 +54,7 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
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assert(wl_list_empty(&r->events.lost.listener_list));
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wlr_render_rect_pass_destroy(r->rect_pass);
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wlr_render_texture_pass_destroy(r->texture_pass);
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if (r->impl && r->impl->destroy) {
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r->impl->destroy(r);
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} else {
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@ -37,6 +37,7 @@ bool wlr_output_init_render(struct wlr_output *output,
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output->renderer = renderer;
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get_or_create_render_rect_pass(renderer);
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get_or_create_render_texture_pass(renderer);
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wl_signal_emit_mutable(&output->events.render_inited, output);
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