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render: introduce wlr_render_texture_pass
Split texture rendering out of wlr_render_pass and introduce a dedicated wlr_render_texture_pass interface. Remove the add_texture hook from wlr_render_pass_impl and route texture rendering through renderer->texture_pass instead.
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11 changed files with 222 additions and 8 deletions
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@ -37,6 +37,7 @@ bool wlr_output_init_render(struct wlr_output *output,
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output->renderer = renderer;
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get_or_create_render_rect_pass(renderer);
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get_or_create_render_texture_pass(renderer);
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wl_signal_emit_mutable(&output->events.render_inited, output);
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