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render: introduce wlr_render_texture_pass
Split texture rendering out of wlr_render_pass and introduce a dedicated wlr_render_texture_pass interface. Remove the add_texture hook from wlr_render_pass_impl and route texture rendering through renderer->texture_pass instead.
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11 changed files with 222 additions and 8 deletions
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@ -54,6 +54,7 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
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assert(wl_list_empty(&r->events.lost.listener_list));
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wlr_render_rect_pass_destroy(r->rect_pass);
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wlr_render_texture_pass_destroy(r->texture_pass);
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if (r->impl && r->impl->destroy) {
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r->impl->destroy(r);
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} else {
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