render: introduce wlr_render_texture_pass

Split texture rendering out of wlr_render_pass and introduce a
dedicated wlr_render_texture_pass interface.

Remove the add_texture hook from wlr_render_pass_impl and route
texture rendering through renderer->texture_pass instead.
This commit is contained in:
YaoBing Xiao 2026-03-13 12:36:51 +08:00
parent 33a27b055c
commit fee962af36
11 changed files with 222 additions and 8 deletions

View file

@ -17,7 +17,7 @@
void wlr_render_pass_init(struct wlr_render_pass *render_pass,
const struct wlr_render_pass_impl *impl) {
assert(impl->submit && impl->add_texture);
assert(impl->submit);
*render_pass = (struct wlr_render_pass){
.impl = impl,
};
@ -38,7 +38,7 @@ void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
(uint32_t)(box->y + box->height) <= options->texture->height);
}
render_pass->impl->add_texture(render_pass, options);
render_pass->renderer->texture_pass->impl->render(render_pass, options);
}
void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
@ -142,3 +142,56 @@ struct wlr_render_rect_pass *get_or_create_render_rect_pass(
return renderer->rect_pass;
}
}
void wlr_render_texture_pass_init(struct wlr_render_texture_pass *render_pass,
const struct wlr_render_texture_pass_impl *impl) {
assert(impl->render);
*render_pass = (struct wlr_render_texture_pass){
.impl = impl,
};
wl_signal_init(&render_pass->events.destroy);
}
void wlr_render_texture_pass_destroy(struct wlr_render_texture_pass *render_pass) {
if (render_pass == NULL) {
return;
}
wl_signal_emit_mutable(&render_pass->events.destroy, NULL);
assert(wl_list_empty(&render_pass->events.destroy.listener_list));
if (render_pass->impl->destroy != NULL) {
render_pass->impl->destroy(render_pass);
}
}
struct wlr_render_texture_pass *get_or_create_render_texture_pass(
struct wlr_renderer *renderer) {
if (renderer == NULL) {
return NULL;
}
if (renderer->texture_pass == NULL) {
struct wlr_render_texture_pass *pass = NULL;
if (wlr_renderer_is_pixman(renderer)) {
pass = wlr_pixman_render_texture_pass_create();
}
#if WLR_HAS_GLES2_RENDERER
else if (wlr_renderer_is_gles2(renderer)) {
pass = wlr_gles2_render_texture_pass_create();
}
#endif
#if WLR_HAS_VULKAN_RENDERER
else if (wlr_renderer_is_vk(renderer)) {
pass = wlr_vk_render_texture_pass_create();
}
#endif
renderer->texture_pass = pass;
return pass;
} else {
return renderer->texture_pass;
}
}