render: introduce wlr_render_texture_pass

Split texture rendering out of wlr_render_pass and introduce a
dedicated wlr_render_texture_pass interface.

Remove the add_texture hook from wlr_render_pass_impl and route
texture rendering through renderer->texture_pass instead.
This commit is contained in:
YaoBing Xiao 2026-03-13 12:36:51 +08:00
parent 33a27b055c
commit fee962af36
11 changed files with 222 additions and 8 deletions

View file

@ -181,4 +181,12 @@ bool wlr_render_rect_pass_is_gles2(const struct wlr_render_rect_pass *rect_pass)
struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
struct wlr_render_rect_pass *rect_pass);
struct wlr_gles2_render_texture_pass {
struct wlr_render_texture_pass base;
};
bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *texture_pass);
struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
struct wlr_render_texture_pass *texture_pass);
#endif