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synced 2026-04-13 08:22:16 -04:00
render: introduce wlr_render_texture_pass
Split texture rendering out of wlr_render_pass and introduce a dedicated wlr_render_texture_pass interface. Remove the add_texture hook from wlr_render_pass_impl and route texture rendering through renderer->texture_pass instead.
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33a27b055c
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11 changed files with 222 additions and 8 deletions
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@ -181,4 +181,12 @@ bool wlr_render_rect_pass_is_gles2(const struct wlr_render_rect_pass *rect_pass)
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struct wlr_gles2_render_rect_pass *wlr_gles2_render_rect_pass_from_pass(
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struct wlr_render_rect_pass *rect_pass);
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struct wlr_gles2_render_texture_pass {
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struct wlr_render_texture_pass base;
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};
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bool wlr_render_texture_pass_is_gles2(const struct wlr_render_texture_pass *texture_pass);
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struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass);
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#endif
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@ -69,4 +69,12 @@ bool wlr_render_rect_pass_is_pixman(const struct wlr_render_rect_pass *rect_pass
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struct wlr_pixman_render_rect_pass *wlr_pixman_render_rect_pass_from_pass(
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struct wlr_render_rect_pass *rect_pass);
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struct wlr_pixman_render_texture_pass {
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struct wlr_render_texture_pass base;
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};
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bool wlr_render_texture_pass_is_pixman(const struct wlr_render_texture_pass *texture_pass);
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struct wlr_pixman_render_texture_pass *wlr_pixman_render_texture_pass_from_pass(
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struct wlr_render_texture_pass *texture_pass);
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#endif
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@ -600,4 +600,12 @@ bool wlr_render_rect_pass_is_vk(const struct wlr_render_rect_pass *rect_pass);
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struct wlr_vk_render_rect_pass *wlr_vk_render_rect_pass_from_pass(
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struct wlr_render_rect_pass *rect_pass);
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struct wlr_vk_render_texture_pass {
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struct wlr_render_texture_pass base;
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};
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bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture_pass);
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struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
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const struct wlr_render_texture_pass *texture_pass);
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#endif // RENDER_VULKAN_H
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@ -58,8 +58,6 @@ void wlr_render_pass_init(struct wlr_render_pass *pass,
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struct wlr_render_pass_impl {
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bool (*submit)(struct wlr_render_pass *pass);
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void (*add_texture)(struct wlr_render_pass *pass,
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const struct wlr_render_texture_options *options);
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};
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struct wlr_render_timer {
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@ -110,4 +108,29 @@ struct wlr_render_rect_pass *wlr_pixman_render_rect_pass_create(void);
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struct wlr_render_rect_pass *wlr_gles2_render_rect_pass_create(void);
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struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(void);
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struct wlr_render_texture_pass;
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struct wlr_render_texture_pass_impl {
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void (*destroy)(struct wlr_render_texture_pass *pass);
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void (*render)(struct wlr_render_pass *pass,
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const struct wlr_render_texture_options *options);
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};
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struct wlr_render_texture_pass {
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const struct wlr_render_texture_pass_impl *impl;
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struct {
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struct wl_signal destroy;
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} events;
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};
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void wlr_render_texture_pass_init(struct wlr_render_texture_pass *pass,
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const struct wlr_render_texture_pass_impl *impl);
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void wlr_render_texture_pass_destroy(struct wlr_render_texture_pass *pass);
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struct wlr_render_texture_pass *get_or_create_render_texture_pass(
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struct wlr_renderer *renderer);
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struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void);
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struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(void);
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struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(void);
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#endif
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@ -27,7 +27,7 @@ struct wlr_fbox;
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*/
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struct wlr_renderer {
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struct wlr_render_rect_pass *rect_pass;
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struct wlr_render_texture_pass *texture_pass;
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void *data;
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// Capabilities required for the buffer used as a render target (bitmask of
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