scene: add wlr_scene_send_frame_done()

This commit is contained in:
Isaac Freund 2021-12-13 16:11:19 +01:00 committed by Simon Ser
parent fb1f613510
commit fecde72be3
2 changed files with 32 additions and 0 deletions

View file

@ -201,6 +201,13 @@ struct wlr_scene *wlr_scene_create(void);
*/
void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
int lx, int ly, pixman_region32_t *damage);
/**
* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
* wlr_scene_render_output() for which wlr_scene_surface->primary_output
* matches the given output.
*/
void wlr_scene_send_frame_done(struct wlr_scene *scene,
struct wlr_output *output, struct timespec *now);
/**
* Add a node displaying nothing but its children.