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	scene: add wlr_scene_output_sample_event
This contains the output and a bool indicating direct scan-out.
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					 3 changed files with 18 additions and 4 deletions
				
			
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			@ -140,6 +140,11 @@ struct wlr_scene_outputs_update_event {
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	size_t size;
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};
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struct wlr_scene_output_sample_event {
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	struct wlr_scene_output *output;
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	bool direct_scanout;
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};
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/** A scene-graph node displaying a buffer */
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struct wlr_scene_buffer {
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	struct wlr_scene_node node;
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			@ -151,7 +156,7 @@ struct wlr_scene_buffer {
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		struct wl_signal outputs_update; // struct wlr_scene_outputs_update_event
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		struct wl_signal output_enter; // struct wlr_scene_output
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		struct wl_signal output_leave; // struct wlr_scene_output
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		struct wl_signal output_sample; // struct wlr_scene_output
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		struct wl_signal output_sample; // struct wlr_scene_output_sample_event
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		struct wl_signal frame_done; // struct timespec
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	} events;
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			@ -40,7 +40,8 @@ static void handle_scene_buffer_output_sample(
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		struct wl_listener *listener, void *data) {
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	struct wlr_scene_surface *surface =
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		wl_container_of(listener, surface, output_sample);
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	struct wlr_scene_output *scene_output = data;
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	const struct wlr_scene_output_sample_event *event = data;
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	struct wlr_scene_output *scene_output = event->output;
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	if (surface->buffer->primary_output == scene_output) {
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		struct wlr_scene *root = scene_node_get_root(&surface->buffer->node);
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			@ -1171,7 +1171,11 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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				WLR_RENDER_BLEND_MODE_PREMULTIPLIED : WLR_RENDER_BLEND_MODE_NONE,
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		});
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		wl_signal_emit_mutable(&scene_buffer->events.output_sample, data->output);
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		struct wlr_scene_output_sample_event sample_event = {
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			.output = data->output,
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			.direct_scanout = false,
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		};
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		wl_signal_emit_mutable(&scene_buffer->events.output_sample, &sample_event);
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		break;
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	}
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			@ -1572,7 +1576,11 @@ static bool scene_entry_try_direct_scanout(struct render_list_entry *entry,
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	wlr_output_state_copy(state, &pending);
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	wlr_output_state_finish(&pending);
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	wl_signal_emit_mutable(&buffer->events.output_sample, scene_output);
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	struct wlr_scene_output_sample_event sample_event = {
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		.output = scene_output,
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		.direct_scanout = true,
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	};
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	wl_signal_emit_mutable(&buffer->events.output_sample, &sample_event);
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	return true;
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}
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