scene: add wlr_scene_output_sample_event

This contains the output and a bool indicating direct scan-out.
This commit is contained in:
Simon Ser 2023-07-14 15:16:12 +02:00
parent 88942d43fd
commit fe84bfc8d9
3 changed files with 18 additions and 4 deletions

View file

@ -140,6 +140,11 @@ struct wlr_scene_outputs_update_event {
size_t size;
};
struct wlr_scene_output_sample_event {
struct wlr_scene_output *output;
bool direct_scanout;
};
/** A scene-graph node displaying a buffer */
struct wlr_scene_buffer {
struct wlr_scene_node node;
@ -151,7 +156,7 @@ struct wlr_scene_buffer {
struct wl_signal outputs_update; // struct wlr_scene_outputs_update_event
struct wl_signal output_enter; // struct wlr_scene_output
struct wl_signal output_leave; // struct wlr_scene_output
struct wl_signal output_sample; // struct wlr_scene_output
struct wl_signal output_sample; // struct wlr_scene_output_sample_event
struct wl_signal frame_done; // struct timespec
} events;