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	wlr_scene: Don't cull the entire output when entering direct scanout
We don't need to.
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					 1 changed files with 4 additions and 2 deletions
				
			
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					@ -1504,8 +1504,10 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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		scene_output->prev_scanout = scanout;
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							scene_output->prev_scanout = scanout;
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		wlr_log(WLR_DEBUG, "Direct scan-out %s",
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							wlr_log(WLR_DEBUG, "Direct scan-out %s",
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			scanout ? "enabled" : "disabled");
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								scanout ? "enabled" : "disabled");
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		// When exiting direct scan-out, damage everything
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							if (!scanout) {
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		wlr_damage_ring_add_whole(&scene_output->damage_ring);
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								// When exiting direct scan-out, damage everything
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								wlr_damage_ring_add_whole(&scene_output->damage_ring);
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							}
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	}
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						}
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	if (scanout) {
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						if (scanout) {
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