From fdb473e67509fafd9eb885e22605b8f1d50de001 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?F=C3=A9lix=20Poisot?= Date: Fri, 21 Nov 2025 17:12:25 +0000 Subject: [PATCH] scene: always apply user gamma after scene color transform Fixes 989cffe, making renderer-applied transform consistent with hardware-applied transform --- types/scene/wlr_scene.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 0c854c5b7..447b5b162 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -2171,8 +2171,8 @@ static struct wlr_color_transform *scene_output_combine_color_transforms( combined = wlr_color_transform_ref(gamma_lut); } else { struct wlr_color_transform *transforms[] = { - gamma_lut, supplied, + gamma_lut, }; size_t transforms_len = sizeof(transforms) / sizeof(transforms[0]); combined = wlr_color_transform_init_pipeline(transforms, transforms_len);