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https://gitlab.freedesktop.org/wlroots/wlroots.git
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render: unify render pass accessors
Introduce helper functions to retrieve backend-specific render passes from struct wlr_render_pass and replace ad-hoc internal accessors.
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d8d61ffd49
commit
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11 changed files with 135 additions and 99 deletions
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@ -14,7 +14,7 @@
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static const struct wlr_render_pass_impl render_pass_impl;
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static const struct wlr_addon_interface vk_color_transform_impl;
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static bool create_shader_module(VkDevice dev, const uint32_t *code,
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bool wlr_vk_create_shader_module(VkDevice dev, const uint32_t *code,
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size_t code_size, const char *name, VkShaderModule *out) {
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VkShaderModuleCreateInfo sinfo = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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@ -32,7 +32,8 @@ static bool create_shader_module(VkDevice dev, const uint32_t *code,
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return true;
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}
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static struct wlr_vk_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *wlr_vk_render_pass_from_render_pass(
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struct wlr_render_pass *wlr_pass) {
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assert(wlr_pass->impl == &render_pass_impl);
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struct wlr_vk_render_pass *pass = wl_container_of(wlr_pass, pass, base);
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return pass;
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@ -79,11 +80,11 @@ static float color_to_linear(float non_linear) {
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return pow(non_linear, 2.2);
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}
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static float color_to_linear_premult(float non_linear, float alpha) {
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float wlr_color_to_linear_premult(float non_linear, float alpha) {
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return (alpha == 0) ? 0 : color_to_linear(non_linear / alpha) * alpha;
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}
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static void encode_proj_matrix(const float mat3[9], float mat4[4][4]) {
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void wlr_encode_proj_matrix(const float mat3[9], float mat4[4][4]) {
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float result[4][4] = {
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{ mat3[0], mat3[1], 0, mat3[2] },
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{ mat3[3], mat3[4], 0, mat3[5] },
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@ -94,7 +95,7 @@ static void encode_proj_matrix(const float mat3[9], float mat4[4][4]) {
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memcpy(mat4, result, sizeof(result));
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}
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static void encode_color_matrix(const float mat3[9], float mat4[4][4]) {
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void wlr_encode_color_matrix(const float mat3[9], float mat4[4][4]) {
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float result[4][4] = {
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{ mat3[0], mat3[1], mat3[2], 0 },
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{ mat3[3], mat3[4], mat3[5], 0 },
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@ -194,7 +195,7 @@ static bool unwrap_color_transform(struct wlr_color_transform *transform,
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}
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static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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struct wlr_vk_render_submit_pass *submit_pass =
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wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
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@ -233,7 +234,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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.uv_off = { 0, 0 },
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.uv_size = { 1, 1 },
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};
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encode_proj_matrix(final_matrix, vert_pcr_data.mat4);
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wlr_encode_proj_matrix(final_matrix, vert_pcr_data.mat4);
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float matrix[9];
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enum wlr_color_transfer_function tf = WLR_COLOR_TRANSFER_FUNCTION_GAMMA22;
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@ -257,7 +258,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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.lut_3d_scale = (float)(dim - 1) / dim,
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};
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encode_color_matrix(matrix, frag_pcr_data.matrix);
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wlr_encode_color_matrix(matrix, frag_pcr_data.matrix);
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VkPipeline pipeline = VK_NULL_HANDLE;
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if (need_lut) {
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@ -665,7 +666,7 @@ static void render_pass_mark_box_updated(struct wlr_vk_render_pass *pass,
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static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_rect_options *options) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
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struct wlr_vk_render_rect_pass *rect_pass =
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wlr_vk_render_rect_pass_from_pass(pass->renderer->wlr_renderer.rect_pass);
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assert(rect_pass != NULL);
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@ -677,9 +678,9 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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// colors in linear space as well (and vulkan then automatically
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// does the conversion for out sRGB render targets).
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float linear_color[] = {
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color_to_linear_premult(options->color.r, options->color.a),
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color_to_linear_premult(options->color.g, options->color.a),
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color_to_linear_premult(options->color.b, options->color.a),
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wlr_color_to_linear_premult(options->color.r, options->color.a),
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wlr_color_to_linear_premult(options->color.g, options->color.a),
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wlr_color_to_linear_premult(options->color.b, options->color.a),
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options->color.a, // no conversion for alpha
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};
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@ -730,7 +731,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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.uv_off = { 0, 0 },
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.uv_size = { 1, 1 },
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};
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encode_proj_matrix(matrix, vert_pcr_data.mat4);
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wlr_encode_proj_matrix(matrix, vert_pcr_data.mat4);
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bind_pipeline(pass, pipe->vk);
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vkCmdPushConstants(cb, pipe->layout->vk,
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@ -772,7 +773,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_texture_options *options) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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struct wlr_vk_render_texture_pass *texture_pass =
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wlr_vk_render_texture_pass_from_pass(renderer->wlr_renderer.texture_pass);
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@ -816,7 +817,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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src_box.height / options->texture->height,
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},
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};
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encode_proj_matrix(matrix, vert_pcr_data.mat4);
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wlr_encode_proj_matrix(matrix, vert_pcr_data.mat4);
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enum wlr_color_transfer_function tf = options->transfer_function;
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if (tf == 0) {
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@ -909,7 +910,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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.alpha = alpha,
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.luminance_multiplier = luminance_multiplier,
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};
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encode_color_matrix(color_matrix, frag_pcr_data.matrix);
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wlr_encode_color_matrix(color_matrix, frag_pcr_data.matrix);
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bind_pipeline(pass, pipe->vk);
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@ -978,7 +979,7 @@ static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
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}
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static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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return &renderer->wlr_renderer;
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@ -1412,7 +1413,7 @@ struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(
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}
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VkDevice dev = renderer->dev->dev;
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if (!create_shader_module(dev, quad_frag_data, sizeof(quad_frag_data),
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if (!wlr_vk_create_shader_module(dev, quad_frag_data, sizeof(quad_frag_data),
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"quad fragment", &pass->shader.frag_module)) {
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render_rect_pass_destroy(&pass->base);
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return NULL;
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@ -1474,7 +1475,7 @@ struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(
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}
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VkDevice dev = renderer->dev->dev;
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if (!create_shader_module(dev, texture_frag_data, sizeof(texture_frag_data),
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if (!wlr_vk_create_shader_module(dev, texture_frag_data, sizeof(texture_frag_data),
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"texture fragment", &pass->shader.frag_module)) {
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render_texture_pass_destroy(&pass->base);
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return NULL;
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