render: unify render pass accessors

Introduce helper functions to retrieve backend-specific render passes
from struct wlr_render_pass and replace ad-hoc internal accessors.
This commit is contained in:
YaoBing Xiao 2026-03-23 21:04:32 +08:00
parent d8d61ffd49
commit fce738d78d
11 changed files with 135 additions and 99 deletions

View file

@ -369,7 +369,13 @@ struct wlr_vk_texture_view {
VkImageView image_view;
struct wlr_vk_descriptor_pool *ds_pool;
};
struct wlr_vk_renderer *wlr_vk_renderer_from_renderer(
struct wlr_renderer *wlr_renderer);
bool wlr_vk_create_shader_module(VkDevice dev, const uint32_t *code,
size_t code_size, const char *name, VkShaderModule *out);
float wlr_color_to_linear_premult(float non_linear, float alpha);
void wlr_encode_proj_matrix(const float mat3[9], float mat4[4][4]);
void wlr_encode_color_matrix(const float mat3[9], float mat4[4][4]);
struct wlr_vk_pipeline *setup_get_or_create_pipeline(
struct wlr_vk_render_format_setup *setup,
const struct wlr_vk_pipeline_key *key,