render: unify render pass accessors

Introduce helper functions to retrieve backend-specific render passes
from struct wlr_render_pass and replace ad-hoc internal accessors.
This commit is contained in:
YaoBing Xiao 2026-03-23 21:04:32 +08:00
parent d8d61ffd49
commit fce738d78d
11 changed files with 135 additions and 99 deletions

View file

@ -139,7 +139,7 @@ void get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer);
struct wlr_gles2_renderer *gles2_get_renderer(
struct wlr_gles2_renderer *wlr_gles2_renderer_from_renderer(
struct wlr_renderer *wlr_renderer);
struct wlr_gles2_render_timer *gles2_get_render_timer(
struct wlr_render_timer *timer);
@ -152,10 +152,10 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer);
void gles2_texture_destroy(struct wlr_gles2_texture *texture);
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
void wlr_gles2_push_debug_(struct wlr_gles2_renderer *renderer,
const char *file, const char *func);
#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
#define wlr_gles2_push_debug(renderer) wlr_gles2_push_debug_(renderer, _WLR_FILENAME, __func__)
void wlr_gles2_pop_debug(struct wlr_gles2_renderer *renderer);
struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
struct wlr_egl_context *prev_ctx, struct wlr_gles2_render_timer *timer,
@ -198,7 +198,11 @@ bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit
struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass);
GLuint gles2_link_program(struct wlr_gles2_renderer *renderer,
GLuint wlr_gles2_link_program(struct wlr_gles2_renderer *renderer,
const GLchar *vert_src, const GLchar *frag_src);
struct wlr_gles2_render_pass *wlr_gles2_render_pass_from_render_pass(
struct wlr_render_pass *wlr_pass);
void wlr_gles_set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box);
#endif

View file

@ -51,6 +51,8 @@ struct wlr_pixman_render_pass {
struct wlr_pixman_buffer *buffer;
};
struct wlr_pixman_renderer *wlr_pixman_renderer_from_renderer(
struct wlr_renderer *wlr_renderer);
pixman_format_code_t get_pixman_format_from_drm(uint32_t fmt);
uint32_t get_drm_format_from_pixman(pixman_format_code_t fmt);
const uint32_t *get_pixman_drm_formats(size_t *len);
@ -84,5 +86,7 @@ struct wlr_pixman_render_submit_pass {
bool wlr_render_submit_pass_is_pixman(const struct wlr_render_submit_pass *submit_pass);
struct wlr_pixman_render_submit_pass *wlr_pixman_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass);
struct wlr_pixman_render_pass *wlr_pixman_render_pass_from_render_pass(
struct wlr_render_pass *wlr_pass);
#endif

View file

@ -369,7 +369,13 @@ struct wlr_vk_texture_view {
VkImageView image_view;
struct wlr_vk_descriptor_pool *ds_pool;
};
struct wlr_vk_renderer *wlr_vk_renderer_from_renderer(
struct wlr_renderer *wlr_renderer);
bool wlr_vk_create_shader_module(VkDevice dev, const uint32_t *code,
size_t code_size, const char *name, VkShaderModule *out);
float wlr_color_to_linear_premult(float non_linear, float alpha);
void wlr_encode_proj_matrix(const float mat3[9], float mat4[4][4]);
void wlr_encode_color_matrix(const float mat3[9], float mat4[4][4]);
struct wlr_vk_pipeline *setup_get_or_create_pipeline(
struct wlr_vk_render_format_setup *setup,
const struct wlr_vk_pipeline_key *key,